more accurate sequence names

based on the official ost names
This commit is contained in:
Fazana
2022-05-22 11:44:24 +01:00
parent f6660fae7c
commit a0d8f24f0d
5 changed files with 94 additions and 92 deletions
+38 -38
View File
@@ -4,46 +4,46 @@
enum SequenceID {
SEQUENCE_NONE,
SEQUENCE_NONE2,
SEQUENCE_TROPHY,
SEQUENCE_BALLOON_AWARD,
SEQUENCE_KEY_CUTSCENE,
SEQUENCE_AMBIENT,
SEQUENCE_AMULET_THEME,
SEQUENCE_VICTORY_THEME,
SEQUENCE_TROPHY_THEME,
SEQUENCE_AMBIENT_GRASS,
SEQUENCE_INTRO_CUTSCENE,
SEQUENCE_TITLE_THEME,
SEQUENCE_DARKMOON_CAVERNS,
SEQUENCE_JUNGLE_FALLS,
SEQUENCE_ANCIENT_LAKE,
SEQUENCE_FROSTY_VILLAGE,
SEQUENCE_UNUSED12,
SEQUENCE_SECRET_TUNE,
SEQUENCE_FOSSIL_CANYON,
SEQUENCE_HOT_TOP_VOLCANO,
SEQUENCE_WHALE_BAY,
SEQUENCE_WALRUS_COVE,
SEQUENCE_LOCKED,
SEQUENCE_WIZPIGSTONE,
SEQUENCE_TAJTIP,
SEQUENCE_TIMBERSISLAND,
SEQUENCE_CREDITS,
SEQUENCE_NO_TROPHY_FOR_YOU,
SEQUENCE_GOLD_BALLOONS,
SEQUENCE_COLLECTION_TUNE,
SEQUENCE_MAIN_LOBBY_AREA,
SEQUENCE_PARTY_POOPER,
SEQUENCE_EVERFROST_PEAK,
SEQUENCE_UNUSED23,
SEQUENCE_LOBBY,
SEQUENCE_RACE_WIN,
SEQUENCE_CHARACTER_SELECT,
SEQUENCE_WIZPIG_ATTACKS,
SEQUENCE_MAIN_MENU,
SEQUENCE_FIRST_PLACE,
SEQUENCE_CHOOSE_YOUR_RACER,
SEQUENCE_UNK27,
SEQUENCE_BOSS_INTRO,
SEQUENCE_TAJ_RACE,
SEQUENCE_RACE_START,
SEQUENCE_WINDMILL_PLAINS,
SEQUENCE_TAJ,
SEQUENCE_AMBIENT2,
SEQUENCE_CHALLENGE,
SEQUENCE_AMBIENT3,
SEQUENCE_TT,
SEQUENCE_BOSS_CHALLENGE_VICTORY,
SEQUENCE_TAJS_RACES,
SEQUENCE_RACE_START_FANFARE,
SEQUENCE_GREENWOOD_VILLAGE,
SEQUENCE_ENTRANCED,
SEQUENCE_AMBIENT_NIGHT,
SEQUENCE_BATTLE_THEME,
SEQUENCE_AMBIENT_BEACH,
SEQUENCE_TTS_THEME,
SEQUENCE_CRESCENT_ISLAND,
SEQUENCE_UNUSED38,
SEQUENCE_SPACEDUST_ALLEY,
SEQUENCE_BOSS_CHALLENGE_FAILURE,
SEQUENCE_STAR_CITY,
SEQUENCE_BOULDER_CANYON,
SEQUENCE_AMBIENT4,
SEQUENCE_AMBIENT_UNK,
SEQUENCE_SPACEPORT_ALPHA,
SEQUENCE_SILVER_COIN_1,
SEQUENCE_SILVER_COIN_2,
@@ -53,20 +53,20 @@ enum SequenceID {
SEQUENCE_SILVER_COIN_6,
SEQUENCE_SILVER_COIN_7,
SEQUENCE_SILVER_COIN_8,
SEQUENCE_WIZPIG_THEME,
SEQUENCE_BOSS_UNLOCKED,
SEQUENCE_WIZPIG_INTRO,
SEQUENCE_WIZPIGS_TERROR,
SEQUENCE_BOSS_DOOR_UNLOCKED,
SEQUENCE_WIZPIGS_FIMAL_CHALLENGE,
SEQUENCE_KEY_COLLECT,
SEQUENCE_WIZPIG_RACE,
SEQUENCE_WIZPIG_WIN,
SEQUENCE_BOSS_RACE,
SEQUENCE_UNK57,
SEQUENCE_UNK58,
SEQUENCE_UNK59,
SEQUENCE_BOSS_WIN,
SEQUENCE_BOSS_LOSE,
SEQUENCE_WIZPIGS_RACES,
SEQUENCE_WIZPIGS_DEFEAT,
SEQUENCE_BOSS_CHALLENGES,
SEQUENCE_WIZPIG_IS_BLASTED_OFF,
SEQUENCE_ENDING_PARTY_1,
SEQUENCE_ENDING_PARTY_2,
SEQUENCE_BATTLE_VICTORY,
SEQUENCE_BATTLE_LOSE,
SEQUENCE_HAUNTED_WOODS,
SEQUENCE_AMBIENT5,
SEQUENCE_AMBIENT_HAUNTED_WOODS,
SEQUENCE_PIRATE_LAGOON,
NUM_SEQUENCE_IDS
+44 -42
View File
@@ -5,6 +5,7 @@
// Interestingly, there's two unused ID's for each set, implying two characters that were cut.
#define SOUND_VOICE_CHARACTER_POSITIVE SOUND_VOICE_KRUNCH_POSITIVE1
#define SOUND_VOICE_CHARACTER_NEGATIVE SOUND_VOICE_KRUNCH_NEGATIVE1
#define SOUND_HORN_CHARACTER SOUND_HORN_KRUNCH
/// Cannot stress enough that these names are very temporary, preliminary, expendable and other words that imply that they are not final.
// Also might be worth thinking of a better way of laying this out, because scrolling through hundreds of sound ID's isn't particularly pleasant.
@@ -353,18 +354,18 @@ enum SoundID {
SOUND_VOICE_TT_DARKWATER_BEACH,
SOUND_VOICE_TT_FIRE_MOUNTAIN,
SOUND_POP,
SOUND_HORN1,
SOUND_HORN2,
SOUND_HORN3,
SOUND_HORN4,
SOUND_HORN5,
SOUND_HORN6,
SOUND_HORN7,
SOUND_HORN8,
SOUND_HORN9,
SOUND_HORN10,
SOUND_UNK352,
SOUND_UNK353,
SOUND_HORN_KRUNCH,
SOUND_HORN_BUMPER,
SOUND_HORN_TIPTUP,
SOUND_HORN_CONKER,
SOUND_HORN_TIMBER,
SOUND_HORN_BANJO,
SOUND_HORN_DRUMSTICK,
SOUND_HORN_PIPSY,
SOUND_HORN_TT,
SOUND_HORN_DIDDY,
SOUND_HORN_UNUSED1,
SOUND_HORN_UNUSED2,
SOUND_VOICE_KRUNCH_POSITIVE1,
SOUND_VOICE_BUMPER_POSITIVE1,
SOUND_VOICE_TIPTUP_POSITIVE1,
@@ -375,8 +376,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_POSITIVE1,
SOUND_VOICE_TT_POSITIVE1,
SOUND_VOICE_DIDDY_POSITIVE1,
SOUND_UNK364,
SOUND_UNK365,
SOUND_VOICE_UNUSED1_POSITIVE1,
SOUND_VOICE_UNUSED2_POSITIVE1,
SOUND_VOICE_KRUNCH_POSITIVE2,
SOUND_VOICE_BUMPER_POSITIVE2,
SOUND_VOICE_TIPTUP_POSITIVE2,
@@ -387,8 +388,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_POSITIVE2,
SOUND_VOICE_TT_POSITIVE2,
SOUND_VOICE_DIDDY_POSITIVE2,
SOUND_UNK376,
SOUND_UNK377,
SOUND_VOICE_UNUSED1_POSITIVE2,
SOUND_VOICE_UNUSED2_POSITIVE2,
SOUND_VOICE_KRUNCH_POSITIVE3,
SOUND_VOICE_BUMPER_POSITIVE3,
SOUND_VOICE_TIPTUP_POSITIVE3,
@@ -399,8 +400,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_POSITIVE3,
SOUND_VOICE_TT_POSITIVE3,
SOUND_VOICE_DIDDY_POSITIVE3,
SOUND_UNK388,
SOUND_UNK389,
SOUND_VOICE_UNUSED1_POSITIVE3,
SOUND_VOICE_UNUSED2_POSITIVE3,
SOUND_VOICE_KRUNCH_POSITIVE4,
SOUND_VOICE_BUMPER_POSITIVE4,
SOUND_VOICE_TIPTUP_POSITIVE4,
@@ -411,8 +412,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_POSITIVE4,
SOUND_VOICE_TT_POSITIVE4,
SOUND_VOICE_DIDDY_POSITIVE4,
SOUND_UNK400,
SOUND_UNK401,
SOUND_VOICE_UNUSED1_POSITIVE4,
SOUND_VOICE_UNUSED2_POSITIVE4,
SOUND_VOICE_KRUNCH_POSITIVE5,
SOUND_VOICE_BUMPER_POSITIVE5,
SOUND_VOICE_TIPTUP_POSITIVE5,
@@ -423,8 +424,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_POSITIVE5,
SOUND_VOICE_TT_POSITIVE5,
SOUND_VOICE_DIDDY_POSITIVE5,
SOUND_UNK412,
SOUND_UNK413,
SOUND_VOICE_UNUSED1_POSITIVE5,
SOUND_VOICE_UNUSED2_POSITIVE5,
SOUND_VOICE_KRUNCH_POSITIVE6,
SOUND_VOICE_BUMPER_POSITIVE6,
SOUND_VOICE_TIPTUP_POSITIVE6,
@@ -435,8 +436,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_POSITIVE6,
SOUND_VOICE_TT_POSITIVE6,
SOUND_VOICE_DIDDY_POSITIVE6,
SOUND_UNK424,
SOUND_UNK425,
SOUND_VOICE_UNUSED1_POSITIVE6,
SOUND_VOICE_UNUSED2_POSITIVE6,
SOUND_VOICE_KRUNCH_POSITIVE7,
SOUND_VOICE_BUMPER_POSITIVE7,
SOUND_VOICE_TIPTUP_POSITIVE7,
@@ -447,8 +448,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_POSITIVE7,
SOUND_VOICE_TT_POSITIVE7,
SOUND_VOICE_DIDDY_POSITIVE7,
SOUND_UNK436,
SOUND_UNK437,
SOUND_VOICE_UNUSED1_POSITIVE7,
SOUND_VOICE_UNUSED2_POSITIVE7,
SOUND_VOICE_KRUNCH_POSITIVE8,
SOUND_VOICE_BUMPER_POSITIVE8,
SOUND_VOICE_TIPTUP_POSITIVE8,
@@ -459,8 +460,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_POSITIVE8,
SOUND_VOICE_TT_POSITIVE8,
SOUND_VOICE_DIDDY_POSITIVE8,
SOUND_UNK448,
SOUND_UNK449,
SOUND_VOICE_UNUSED1_POSITIVE8,
SOUND_VOICE_UNUSED2_POSITIVE8,
SOUND_VOICE_KRUNCH_NEGATIVE1,
SOUND_VOICE_BUMPER_NEGATIVE1,
SOUND_VOICE_TIPTUP_NEGATIVE1,
@@ -471,8 +472,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_NEGATIVE1,
SOUND_VOICE_TT_NEGATIVE1,
SOUND_VOICE_DIDDY_NEGATIVE1,
SOUND_UNK460,
SOUND_UNK461,
SOUND_VOICE_UNUSED1_NEGATIVE1,
SOUND_VOICE_UNUSED2_NEGATIVE1,
SOUND_VOICE_KRUNCH_NEGATIVE2,
SOUND_VOICE_BUMPER_NEGATIVE2,
SOUND_VOICE_TIPTUP_NEGATIVE2,
@@ -483,8 +484,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_NEGATIVE2,
SOUND_VOICE_TT_NEGATIVE2,
SOUND_VOICE_DIDDY_NEGATIVE2,
SOUND_UNK472,
SOUND_UNK473,
SOUND_VOICE_UNUSED1_NEGATIVE2,
SOUND_VOICE_UNUSED2_NEGATIVE2,
SOUND_VOICE_KRUNCH_NEGATIVE3,
SOUND_VOICE_BUMPER_NEGATIVE3,
SOUND_VOICE_TIPTUP_NEGATIVE3,
@@ -495,8 +496,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_NEGATIVE3,
SOUND_VOICE_TT_NEGATIVE3,
SOUND_VOICE_DIDDY_NEGATIVE3,
SOUND_UNK484,
SOUND_UNK485,
SOUND_VOICE_UNUSED1_NEGATIVE3,
SOUND_VOICE_UNUSED2_NEGATIVE3,
SOUND_VOICE_KRUNCH_NEGATIVE4,
SOUND_VOICE_BUMPER_NEGATIVE4,
SOUND_VOICE_TIPTUP_NEGATIVE4,
@@ -507,8 +508,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_NEGATIVE4,
SOUND_VOICE_TT_NEGATIVE4,
SOUND_VOICE_DIDDY_NEGATIVE4,
SOUND_UNK496,
SOUND_UNK497,
SOUND_VOICE_UNUSED1_NEGATIVE4,
SOUND_VOICE_UNUSED2_NEGATIVE4,
SOUND_VOICE_KRUNCH_NEGATIVE5,
SOUND_VOICE_BUMPER_NEGATIVE5,
SOUND_VOICE_TIPTUP_NEGATIVE5,
@@ -519,8 +520,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_NEGATIVE5,
SOUND_VOICE_TT_NEGATIVE5,
SOUND_VOICE_DIDDY_NEGATIVE5,
SOUND_UNK508,
SOUND_UNK509,
SOUND_VOICE_UNUSED1_NEGATIVE5,
SOUND_VOICE_UNUSED2_NEGATIVE5,
SOUND_VOICE_KRUNCH_NEGATIVE6,
SOUND_VOICE_BUMPER_NEGATIVE6,
SOUND_VOICE_TIPTUP_NEGATIVE6,
@@ -531,8 +532,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_NEGATIVE6,
SOUND_VOICE_TT_NEGATIVE6,
SOUND_VOICE_DIDDY_NEGATIVE6,
SOUND_UNK520,
SOUND_UNK521,
SOUND_VOICE_UNUSED1_NEGATIVE6,
SOUND_VOICE_UNUSED2_NEGATIVE6,
SOUND_VOICE_KRUNCH_NEGATIVE7,
SOUND_VOICE_BUMPER_NEGATIVE7,
SOUND_VOICE_TIPTUP_NEGATIVE7,
@@ -543,8 +544,8 @@ enum SoundID {
SOUND_VOICE_PIPSY_NEGATIVE7,
SOUND_VOICE_TT_NEGATIVE7,
SOUND_VOICE_DIDDY_NEGATIVE7,
SOUND_UNK532,
SOUND_UNK533,
SOUND_VOICE_UNUSED1_NEGATIVE7,
SOUND_VOICE_UNUSED2_NEGATIVE7,
SOUND_VOICE_KRUNCH_NEGATIVE8,
SOUND_VOICE_BUMPER_NEGATIVE8,
SOUND_VOICE_TIPTUP_NEGATIVE8,
@@ -555,6 +556,7 @@ enum SoundID {
SOUND_VOICE_PIPSY_NEGATIVE8,
SOUND_VOICE_TT_NEGATIVE8,
SOUND_VOICE_DIDDY_NEGATIVE8,
//Betting these are unused, because they sit in the spot where character ID's should be.
SOUND_VOICE_BLUEY_REMATCH4, // "If you can beat me again..."
SOUND_VOICE_BLUEY_TROPHY2, // "Goodbye kid"
SOUND_UNK546, // I'm guessing rolling snowballs