Organise textures_sprites.c with macros (#392)

* Update object_functions.c

* step 1

* stage 2

* stage 3

* Update particles.h

* stage 3

* Update particles.h

* Update particles.h

* gave preliminary names to things that have obvious looking properties

* rename camera strusct cars

* last minute changes

* rename draw commands

* Add macros for render mode tables

* rename

* Make them grouped entries

* fix some oopsies and name the draw tables

* funny flag

* name another flag

* comment render modes

* Update objects.c

* water

* Fix oopsie regarding viewports in tracks.c

* rename unknown_B7B30.c

surprised I hadn't done this earlier

* Fill some gaps I should've filled in yonks ago

* Try again with the assert rename

I should've known there was already a file called that lol
This commit is contained in:
Fazana
2023-05-17 18:48:28 +01:00
committed by GitHub
parent 1039c9f753
commit 9aff97c71e
14 changed files with 389 additions and 1003 deletions
+1 -1
View File
@@ -24,7 +24,7 @@
#include "types.h"
#include "macros.h"
#include "audio_internal.h"
#include "unknown_B7B30.h"
#include "audio_assert.h"
// TODO: these come from headers
#ident "$Revision: 1.17 $"