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Further gfx matches (#288)
* match func_800A4154 * match func_800A497C * nonmatching func_800A8474 * match func_800A3884 * Update game_ui.h * quick fixes * match func_800A4F50 and func_800A45F0 * Update game_ui.h * prelim * match func_8009CD7C and func_800AAFD0 * nonmatching func_800AC5A4 * warning * smilng emote * match func_800AC5A4 * Update weather.h * Update weather.c * fix a buncha warnings * Update game_ui.c * match func_80092E94 * I know what menu_5 is now :) * Update game_ui.c * Update menu.c * match func_80068514 * match func_800B695C and func_800B69FC * match func_8000FC6C * quick fixes * match func_80072718 * f * fixing particles.c * match print_debug_strings and render_3d_billboard * Update objects.c * Update printf.c * name a few vars * match func_80011960 * match func_8002D670 * match render_floor_decal * Update unknown_0255E0.c * style fix * warning sweep * Update unknown_0255E0.c * match func_8002AC00 * Update save_data.c * quick fixes * FIX BUILD * Update unknown_0255E0.c * screaming and paining
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-3
@@ -8,7 +8,7 @@
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#include <PR/gu.h>
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#define RENDER_PRINTF_CMD_ARG_BYTE(val) *D_801285D8 = val; D_801285D8++;
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#define RENDER_PRINTF_CMD_ARG_BYTE(val) *gDebugPrintBufferEnd = val; gDebugPrintBufferEnd++;
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#define RENDER_PRINTF_CMD_ARG_SHORT(val) RENDER_PRINTF_CMD_ARG_BYTE(val) RENDER_PRINTF_CMD_ARG_BYTE(val >> 8)
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#define RENDER_PRINTF_CMD_END RENDER_PRINTF_CMD_ARG_BYTE(0)
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@@ -46,10 +46,11 @@ void set_render_printf_colour(u8 red, u8 green, u8 blue, u8 alpha);
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void set_render_printf_background_colour(u8 red, u8 green, u8 blue, u8 alpha);
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void func_800B695C(Gfx** dList, u32 arg1, u32 arg2, u32 arg3, u32 arg4);
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s32 func_800B69FC(Gfx **dlist, s32 arg1);
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void print_debug_strings(Gfx **dList);
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void set_render_printf_position(u16 xpos, u16 ypos); // Non Matching
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s32 render_printf(const char *format, ...); // Non Matching
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void print_debug_strings(Gfx **dList); // Non Matching
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s32 render_printf(const char *format, ...); // Non Matchingg
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void func_800B3740(Object *, Gfx **, Matrix **, VertexList **, s32); // Non Matching
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s32 func_800B653C(Gfx**, s8*);
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#endif
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