Further gfx matches (#288)

* match func_800A4154

* match func_800A497C

* nonmatching func_800A8474

* match func_800A3884

* Update game_ui.h

* quick fixes

* match func_800A4F50 and func_800A45F0

* Update game_ui.h

* prelim

* match func_8009CD7C and func_800AAFD0

* nonmatching func_800AC5A4

* warning

* smilng emote

* match func_800AC5A4

* Update weather.h

* Update weather.c

* fix a buncha warnings

* Update game_ui.c

* match func_80092E94

* I know what menu_5 is now :)

* Update game_ui.c

* Update menu.c

* match func_80068514

* match func_800B695C and func_800B69FC

* match func_8000FC6C

* quick fixes

* match func_80072718

* f

* fixing particles.c

* match print_debug_strings and render_3d_billboard

* Update objects.c

* Update printf.c

* name a few vars

* match func_80011960

* match func_8002D670

* match render_floor_decal

* Update unknown_0255E0.c

* style fix

* warning sweep

* Update unknown_0255E0.c

* match func_8002AC00

* Update save_data.c

* quick fixes

* FIX BUILD

* Update unknown_0255E0.c

* screaming and paining
This commit is contained in:
Fazana
2022-11-17 22:25:32 +00:00
committed by GitHub
parent d0ec047f47
commit 83f9b88e86
21 changed files with 357 additions and 1037 deletions
+8 -3
View File
@@ -506,7 +506,9 @@ typedef struct LevelModelSegment {
/* 0x1C */ s16 numberOfVertices;
/* 0x1E */ s16 numberOfTriangles;
/* 0x20 */ s16 numberOfBatches;
u8 pad22[0x09];
u8 pad22[0x06];
/* 0x28 */ s16 unk28;
/* 0x2A */ s8 unk2A;
/* 0x2B */ s8 unk2B;
u8 pad2C[4];
/* 0x30 */ s16 unk30;
@@ -593,7 +595,9 @@ typedef struct ObjectHeader {
u8 pad28[8];
/* 0x30 */ u16 unk30;
/* 0x32 */ s16 unk32;
u8 pad34[9];
/* 0x32 */ s16 unk34;
/* 0x32 */ s16 unk36;
u8 pad38[5];
/* 0x3D */ u8 unk3D;
u8 pad3E[16];
s16 unk4E; //Used in func_8002A900?
@@ -738,7 +742,8 @@ typedef struct Object_WeaponBalloon {
} Object_WeaponBalloon;
typedef struct Object_Weapon {
/* 0x00 */ u8 pad0[0x18];
/* 0x00 */ void *unk0;
/* 0x00 */ u8 pad4[0x14];
/* 0x18 */ u8 unk18;
} Object_Weapon;