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@@ -6,6 +6,9 @@
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#define SOUND_VOICE_CHARACTER_POSITIVE SOUND_VOICE_KRUNCH_POSITIVE1
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#define SOUND_VOICE_CHARACTER_NEGATIVE SOUND_VOICE_KRUNCH_NEGATIVE1
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/// Cannot stress enough that these names are very temporary, preliminary, expendable and other words that imply that they are not final.
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// Also might be worth thinking of a better way of laying this out, because scrolling through hundreds of sound ID's isn't particularly pleasant.
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// Anything I've labelled as UNK, without a comment, is something I didn't get an audible sound from.
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enum SoundID {
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SOUND_UNK0,
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