mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
More various labellings (#446)
* bumble * rumble done basically * printf is looking better now too * racer stuff * model offsets * two wave things * obj id * fix object ids * randomly remembered to fix alignment on these * fix ids part 2 * format * fix warning * identify baseline table * boss race IDs * lots of hud * last of the current feasible hud stuff * Update README.md * this name * neat * I randomly remembered why this exists * anti tamper define * object elevation * ai nodes * particle emitters * objects * spectate cams * gost * michael bay * door * okay thats enough * gost * fix build errors * format * Update include/level_object_entries.h Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> * Update src/objects.c Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> --------- Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
This commit is contained in:
@@ -3061,7 +3061,7 @@ typedef enum AssetMiscEnum {
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ASSET_MISC_RACER_WEIGHT,
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ASSET_MISC_RACER_HANDLING,
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ASSET_MISC_RACER_UNUSED_11,
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ASSET_MISC_12,
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ASSET_MISC_BALLOON_DATA,
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ASSET_MISC_13,
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ASSET_MISC_14,
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ASSET_MISC_15,
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@@ -3073,7 +3073,7 @@ typedef enum AssetMiscEnum {
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ASSET_MISC_SHIELD_DATA,
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ASSET_MISC_MAGNET_DATA,
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ASSET_MISC_23,
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ASSET_MISC_24,
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ASSET_MISC_GHOST_UNLOCK_TIMES,
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ASSET_MISC_25,
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ASSET_MISC_TRACKS_MENU_IDS,
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ASSET_MISC_HUB_AREA_IDS,
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@@ -112,14 +112,14 @@ typedef struct LevelObjectEntry_AudioLine {
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typedef struct LevelObjectEntry_CameraControl {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ s8 unk8;
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/* 0x08 */ s8 cameraID;
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/* 0x09 */ s8 pad9;
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} LevelObjectEntry_CameraControl;
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typedef struct LevelObjectEntry_SetupPoint {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ u8 unk8;
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/* 0x09 */ u8 unk9;
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/* 0x08 */ u8 racerIndex;
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/* 0x09 */ u8 entranceID;
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/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
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/* 0x0B */ s8 vehicle; Hint((Enum:Vehicle))
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} LevelObjectEntry_SetupPoint;
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@@ -158,16 +158,16 @@ typedef struct LevelObjectEntry_Door {
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/* 0x09 */ u8 openRotation; Hint((Angle, DivideBy:64))
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/* 0x0A */ u8 modelIndex;
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/* 0x0B */ u8 distanceToOpen;
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/* 0x0C */ s8 unkC;
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/* 0x0D */ u8 numBalloonsToOpen;
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/* 0x0E */ u8 unkE;
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/* 0x0F */ u8 unkF;
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/* 0x0C */ s8 doorID;
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/* 0x0D */ u8 balloonCount;
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/* 0x0E */ u8 doorType;
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/* 0x0F */ u8 textID;
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/* 0x10 */ u8 unk10;
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/* 0x11 */ s8 unk11;
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/* 0x11 */ s8 keyID;
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/* 0x12 */ u8 scale;
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/* 0x13 */ s8 unk13;
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/* 0x14 */ s8 unk14;
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/* 0x15 */ u8 unk15;
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/* 0x13 */ s8 localBalloons; // Use world balloon count instead of total.
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/* 0x14 */ s8 levelID;
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/* 0x15 */ u8 balloonCountOverride; // Secondary balloon count requirement, for Future Fun Land.
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} LevelObjectEntry_Door;
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typedef struct LevelObjectEntry_FogChanger {
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@@ -184,9 +184,9 @@ typedef struct LevelObjectEntry_FogChanger {
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typedef struct LevelObjectEntry_AiNode {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ u8 unk8;
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/* 0x09 */ u8 unk9;
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/* 0x0A */ u8 unkA[4];
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/* 0x0E */ s8 unkE;
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/* 0x09 */ u8 nodeID;
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/* 0x0A */ u8 adjacent[4];
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/* 0x0E */ s8 elevation;
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/* 0x0F */ s8 padF;
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} LevelObjectEntry_AiNode;
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@@ -194,7 +194,7 @@ typedef struct LevelObjectEntry_WeaponBalloon {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ u8 unk8; // Unused?
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/* 0x09 */ u8 balloonType; Hint((Enum:BalloonType))
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/* 0x0A */ u8 radius; Hint((Scale, DivideBy:64)) // This is divided by 64 to get actual scale.
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/* 0x0A */ u8 scale; Hint((Scale, DivideBy:64)) // This is divided by 64 to get actual scale.
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/* 0x0B */ u8 padB;
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} LevelObjectEntry_WeaponBalloon;
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@@ -304,7 +304,7 @@ typedef struct LevelObjectEntry_Bridge_WhaleRamp {
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/* 0x0B */ u8 unkB;
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/* 0x0C */ u8 radius;
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/* 0x0D */ u8 unkD;
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/* 0x0E */ s8 unkE;
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/* 0x0E */ s8 bobAmount; // How far up and down the whale goes
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/* 0x0F */ u8 allowedVehicles;
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} LevelObjectEntry_Bridge_WhaleRamp;
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@@ -327,19 +327,18 @@ typedef struct LevelObjectEntry_Bonus {
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typedef struct LevelObjectEntry_LensFlare {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ s16 unk8;
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/* 0x0A */ s16 unkA;
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/* 0x0C */ u8 unkC;
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/* 0x0D */ u8 unkD;
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/* 0x0E */ u8 unkE;
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/* 0x0F */ u8 unkF;
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/* 0x10 */ u8 unk10[4];
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/* 0x08 */ s16 angleX;
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/* 0x0A */ s16 angleY;
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/* 0x0C */ u8 set1;
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/* 0x0D */ u8 set2;
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/* 0x0E */ u8 largeShine;
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/* 0x0A */ u8 pad[5];
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} LevelObjectEntry_LensFlare;
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typedef struct LevelObjectEntry_LensFlareSwitch {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ s16 radius;
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/* 0x0A */ u8 unkA[10];
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/* 0x0A */ u8 pad[10];
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} LevelObjectEntry_LensFlareSwitch;
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typedef struct LevelObjectEntry_CollectEgg {
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@@ -407,7 +406,7 @@ typedef struct LevelObjectEntry_Animation {
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typedef struct LevelObjectEntry_InfoPoint {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ u8 unk8[3];
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/* 0x08 */ u8 hitbox[3];
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/* 0x0B */ u8 unkB;
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} LevelObjectEntry_InfoPoint;
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@@ -429,9 +428,9 @@ typedef struct LevelObjectEntry_AirZippers_WaterZippers {
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/* 0x0B */ u8 padB;
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} LevelObjectEntry_AirZippers_WaterZippers;
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typedef struct LevelObjectEntry_Unknown58 {
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typedef struct LevelObjectEntry_TimeTrial_Ghost {
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/* 0x00 */ LevelObjectEntryCommon common;
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} LevelObjectEntry_Unknown58;
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} LevelObjectEntry_TimeTrial_Ghost;
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typedef struct LevelObjectEntry_WaveGenerator {
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/* 0x00 */ LevelObjectEntryCommon common;
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@@ -534,7 +533,7 @@ typedef struct LevelObjectEntry_Bubbler {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ u8 particlePropertyID;
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/* 0x09 */ u8 particleBehaviourID;
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/* 0x0A */ u16 unkA;
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/* 0x0A */ u16 particleDensity;
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/* 0x0C */ u8 unkC[4];
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} LevelObjectEntry_Bubbler;
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@@ -632,8 +631,8 @@ typedef struct LevelObjectEntry_Windsail {
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typedef struct LevelObjectEntry_RangeTrigger {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ u16 unk8;
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/* 0x0A */ u16 unkA;
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/* 0x08 */ u16 radius;
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/* 0x0A */ u16 particleFlags;
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} LevelObjectEntry_RangeTrigger;
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typedef struct LevelObjectEntry_Fireball_Octoweapon {
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@@ -655,11 +654,11 @@ typedef struct LevelObjectEntry_TTDoor {
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/* 0x00 */ LevelObjectEntryCommon common;
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/* 0x08 */ u8 angleY; Hint((Angle, DivideBy:64)) // Rotation when closed
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/* 0x09 */ u8 unk9; Hint((Angle, DivideBy:64)) // Rotation when open
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/* 0x0A */ u8 unkA;
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/* 0x0B */ u8 unkB;
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/* 0x0C */ u8 radius;
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/* 0x0A */ u8 radius;
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/* 0x0B */ u8 textID;
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/* 0x0C */ u8 scale;
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/* 0x0D */ u8 padD;
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/* 0x0E */ s8 doorID;
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/* 0x0E */ s8 doorType;
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/* 0x0F */ s8 padF;
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} LevelObjectEntry_TTDoor;
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@@ -929,7 +928,7 @@ typedef struct LevelObjectEntry {
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LevelObjectEntry_InfoPoint infoPoint;
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LevelObjectEntry_Trigger trigger;
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LevelObjectEntry_AirZippers_WaterZippers airzipper_waterzipper;
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LevelObjectEntry_Unknown58 unk58;
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LevelObjectEntry_TimeTrial_Ghost ghost;
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LevelObjectEntry_WaveGenerator waverGenerator;
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LevelObjectEntry_Butterfly butterfly;
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LevelObjectEntry_Parkwarden taj;
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@@ -60,7 +60,7 @@ enum ObjectBehaviours {
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BHV_TRIGGER,
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BHV_VEHICLE_ANIMATION,
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BHV_ZIPPER_WATER,
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BHV_UNK_3A,
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BHV_TIMETRIAL_GHOST,
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BHV_WAVE_GENERATOR,
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BHV_WAVE_POWER,
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BHV_BUTTERFLY,
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+21
-10
@@ -26,9 +26,9 @@ typedef struct ObjPropertySpeed {
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} ObjPropertySpeed;
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typedef struct ObjPropertyBanana {
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s32 unk0;
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s16 unk4;
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s16 unk6;
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s32 status;
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s16 intangibleTimer;
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s16 destroyTimer;
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} ObjPropertyBanana;
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typedef struct ObjPropertyName {
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@@ -141,7 +141,7 @@ typedef struct ObjPropertyWorldKey {
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typedef struct ObjPropertyWeaponBalloon {
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s32 balloonID;
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s32 unk4;
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s32 particleTimer;
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} ObjPropertyWeaponBalloon;
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typedef struct ObjPropertyRacer {
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@@ -150,17 +150,26 @@ typedef struct ObjPropertyRacer {
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} ObjPropertyRacer;
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typedef struct ObjPropertySetupPoint {
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s32 unk0;
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s32 unk4;
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s32 racerIndex;
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s32 entranceID;
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} ObjPropertySetupPoint;
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typedef struct ObjPropertyWeapon {
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s32 unk0;
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u8 unk4;
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u8 unk5;
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s16 unk6;
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s32 decayTimer;
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u8 status;
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u8 submerged;
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s16 scale;
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} ObjPropertyWeapon;
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typedef struct ObjPropertyCamControl {
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s32 cameraID;
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} ObjPropertyCamControl;
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typedef struct ObjPropertyTimeTrial {
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s32 timestamp;
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struct ObjectHeader *header;
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} ObjPropertyTimeTrial;
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typedef struct ObjProperties {
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union {
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ObjPropertyCommon common;
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@@ -193,6 +202,8 @@ typedef struct ObjProperties {
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ObjPropertyRacer racer;
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ObjPropertySetupPoint setupPoint;
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ObjPropertyWeapon weapon;
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ObjPropertyCamControl camControl;
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ObjPropertyTimeTrial timeTrial;
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};
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} ObjProperties;
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+38
-56
@@ -773,7 +773,7 @@ typedef struct ObjectHeader {
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/* 0x54 */ s8 behaviorId;
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/* 0x55 */ s8 numberOfModelIds; // size of array pointed by Object->unk68
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/* 0x56 */ s8 unk56;
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/* 0x57 */ s8 unk57;
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/* 0x57 */ s8 particleCount; // Number of different particle types that are attached
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/* 0x58 */ s8 unk58;
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/* 0x59 */ u8 pad59;
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/* 0x5A */ s8 numLightSources;
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@@ -943,18 +943,18 @@ typedef struct Object_Animation {
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/* 0x24 */ s16 unk24;
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/* 0x26 */ s16 unk26;
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/* 0x28 */ u16 unk28;
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/* 0x2A */ u16 unk2A;
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/* 0x2A */ u16 startDelay;
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/* 0x2C */ u8 unk2C;
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/* 0x2D */ u8 unk2D;
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/* 0x2E */ u8 unk2E;
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/* 0x2F */ u8 unk2F;
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/* 0x30 */ s8 unk30;
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/* 0x30 */ s8 cameraID;
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/* 0x31 */ u8 unk31;
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/* 0x32 */ u8 unk32;
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/* 0x33 */ u8 unk33;
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/* 0x34 */ u8 unk34;
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/* 0x35 */ u8 unk35;
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/* 0x36 */ s16 unk36;
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/* 0x36 */ s16 pauseCounter;
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/* 0x38 */ u8 unk38;
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/* 0x39 */ u8 unk39;
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/* 0x3A */ u8 unk3A;
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@@ -983,8 +983,8 @@ typedef struct Object_OverridePos {
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} Object_OverridePos;
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typedef struct Object_WeaponBalloon {
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/* 0x0 */ f32 radius;
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/* 0x4 */ s16 unk4;
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/* 0x0 */ f32 scale;
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/* 0x4 */ s16 respawnTime;
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/* 0x6 */ s8 unk6[0x2];
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} Object_WeaponBalloon;
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@@ -1074,7 +1074,7 @@ typedef struct Object_CharacterFlag {
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typedef struct Object_AnimCamera {
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/* 0x00 */ u8 pad0[0x30];
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/* 0x30 */ s8 unk30;
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/* 0x30 */ s8 cameraID;
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/* 0x31 */ u8 pad31[0xB];
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/* 0x3C */ s32 unk3C;
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/* 0x40 */ u8 pad40[4];
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@@ -1089,19 +1089,6 @@ typedef struct Object_InfoPoint {
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/* 0x0 */ s16 unk0;
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} Object_InfoPoint;
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typedef struct Object_TTDoor {
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/* 0x00 */ f32 homeY;
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/* 0x04 */ SoundMask *soundMask;
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/* 0x08 */ s32 unk8;
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/* 0x0C */ s16 unkC;
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/* 0x0C */ s8 unkE;
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/* 0x0F */ u8 doorID;
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/* 0x10 */ u8 pad10[2];
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/* 0x12 */ u8 unk12;
|
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/* 0x13 */ s8 unk13;
|
||||
/* 0x14 */ s32 unk14;
|
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} Object_TTDoor;
|
||||
|
||||
typedef struct Object_WorldKey {
|
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/* 0x0 */ s16 unk0;
|
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} Object_WorldKey;
|
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@@ -1187,13 +1174,13 @@ typedef struct Object_Exit {
|
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typedef struct Object_AiNode {
|
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/* 0x00 */ struct Object *nodeObj[4];
|
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/* 0x10 */ s16 distToNode[4];
|
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/* 0x18 */ u8 unk18[4];
|
||||
/* 0x18 */ s8 directions[4];
|
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} Object_AiNode;
|
||||
|
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/* Size: 0x224 - 548 bytes */
|
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typedef struct Object_Racer {
|
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/* 0x000 */ s16 playerIndex; // -1 = AI Controlled, 0 to 3 = Object controlled
|
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/* 0x002 */ s8 unk2;
|
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/* 0x002 */ s8 racerIndex; // Unique ID for each racer object.
|
||||
/* 0x003 */ s8 characterId; // Affects minimap color, horn, voice, etc.
|
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/* 0x004 */ s32 unk4;
|
||||
/* 0x008 */ f32 forwardVel;
|
||||
@@ -1261,7 +1248,7 @@ typedef struct Object_Racer {
|
||||
/* 0x11C */ f32 unk11C;
|
||||
/* 0x120 */ f32 unk120;
|
||||
/* 0x124 */ f32 unk124;
|
||||
/* 0x128 */ s32 lap_times[5]; //func_80022948 implies there should be at least 5 lap times.
|
||||
/* 0x128 */ s32 lap_times[5]; //mode_init_taj_race implies there should be at least 5 lap times.
|
||||
/* 0x13C */ s32 unk13C;
|
||||
/* 0x140 */ struct Object *magnetTargetObj;
|
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/* 0x144 */ struct Object *held_obj;
|
||||
@@ -1269,8 +1256,8 @@ typedef struct Object_Racer {
|
||||
/* 0x14C */ struct Object *zipperObj;
|
||||
/* 0x150 */ struct Object *unk150;
|
||||
/* 0x154 */ struct Object *unk154;
|
||||
/* 0x158 */ struct Object *unk158;
|
||||
/* 0x15C */ struct Object *unk15C;
|
||||
/* 0x158 */ struct Object *nodeCurrent;
|
||||
/* 0x15C */ struct Object *challengeMarker;
|
||||
/* 0x160 */ s16 y_rotation_offset;
|
||||
/* 0x162 */ s16 x_rotation_offset;
|
||||
/* 0x164 */ s16 z_rotation_offset;
|
||||
@@ -1394,7 +1381,7 @@ typedef struct Object_Racer {
|
||||
/* 0x20E */ u16 delaySoundID;
|
||||
/* 0x210 */ u8 delaySoundTimer;
|
||||
/* 0x211 */ s8 unk211;
|
||||
/* 0x212 */ s8 unk212;
|
||||
/* 0x212 */ s8 elevation; // Some maps like Icicle Pyramid have elevation levels that are communicated on the minimap.
|
||||
/* 0x213 */ s8 unk213;
|
||||
/* 0x214 */ s8 unk214;
|
||||
/* 0x215 */ s8 unk215;
|
||||
@@ -1407,16 +1394,17 @@ typedef struct Object_Racer {
|
||||
|
||||
typedef struct Object_Door {
|
||||
/* 0x00 */ f32 homeY;
|
||||
/* 0x04 */ SoundMask *unk4;
|
||||
/* 0x08 */ s32 unk8;
|
||||
/* 0x0A */ s16 unkA;
|
||||
/* 0x0E */ s8 unkE;
|
||||
/* 0x0F */ u8 unkF;
|
||||
/* 0x10 */ u8 unk10;
|
||||
/* 0x11 */ u8 unk11;
|
||||
/* 0x12 */ u8 unk12;
|
||||
/* 0x13 */ s8 unk13;
|
||||
/* 0x14 */ s8 unk14[4];
|
||||
/* 0x04 */ SoundMask *soundMask;
|
||||
/* 0x08 */ s32 jingleTimer;
|
||||
/* 0x0A */ s16 jingleCooldown;
|
||||
/* 0x0E */ s8 doorID;
|
||||
/* 0x0F */ u8 doorType;
|
||||
/* 0x10 */ u8 balloonCount;
|
||||
/* 0x11 */ u8 balloonCountUnused;
|
||||
/* 0x12 */ u8 radius;
|
||||
/* 0x13 */ s8 textID;
|
||||
/* 0x14 */ s8 keyID;
|
||||
/* 0x15 */ s8 openDir;
|
||||
} Object_Door;
|
||||
|
||||
typedef struct Object_Trigger {
|
||||
@@ -1481,7 +1469,7 @@ typedef struct Object_Banana {
|
||||
/* 0x0 */ s32 unk0;
|
||||
/* 0x4 */ struct Object *spawner;
|
||||
/* 0x8 */ s8 unk8;
|
||||
/* 0x9 */ s8 unk9;
|
||||
/* 0x9 */ s8 droppedVehicleID;
|
||||
} Object_Banana;
|
||||
|
||||
typedef struct Object_FogChanger {
|
||||
@@ -1492,11 +1480,11 @@ typedef struct Object_NPC {
|
||||
/* 0x00 */ f32 unk0;
|
||||
/* 0x04 */ f32 animFrameF;
|
||||
/* 0x08 */ s32 unk8;
|
||||
/* 0x0C */ s8 unkC;
|
||||
/* 0x0D */ u8 unkD;
|
||||
/* 0x0E */ u8 unkE;
|
||||
/* 0x0F */ u8 unkF;
|
||||
/* 0x10 */ u8 unk10;
|
||||
/* 0x0C */ s8 nodeBack1; // One node backwards
|
||||
/* 0x0D */ u8 nodeCurrent; // Intended target node
|
||||
/* 0x0E */ u8 nodeBack2; // Two nodes backward
|
||||
/* 0x0F */ u8 nodeForward1; // One node forward
|
||||
/* 0x10 */ u8 nodeForward2; // Two nodes forward
|
||||
/* 0x11 */ u8 fogR;
|
||||
/* 0x12 */ u8 fogG;
|
||||
/* 0x13 */ u8 fogB;
|
||||
@@ -1522,8 +1510,8 @@ typedef struct Object_TT {
|
||||
} Object_TT;
|
||||
|
||||
typedef struct Object_Bridge_WhaleRamp {
|
||||
/* 0x0 */ f32 unk0;
|
||||
/* 0x4 */ SoundMask *unk4;
|
||||
/* 0x0 */ f32 homeY;
|
||||
/* 0x4 */ SoundMask *soundMask;
|
||||
} Object_Bridge_WhaleRamp;
|
||||
|
||||
typedef struct Object_8001B7A8 {
|
||||
@@ -1561,12 +1549,12 @@ typedef struct Object_Fireball_Octoweapon {
|
||||
typedef struct Object_AnimatedObject {
|
||||
u8 pad0[0x20];
|
||||
/* 0x20 */ u32 soundMask;
|
||||
/* 0x24 */ s16 unk24;
|
||||
/* 0x24 */ s16 currentSound;
|
||||
/* 0x26 */ s16 unk26;
|
||||
s16 unk28;
|
||||
u8 pad2A[0xC];
|
||||
s16 unk36;
|
||||
s8 unk38;
|
||||
s8 soundID;
|
||||
s8 unk39;
|
||||
s8 unk3A;
|
||||
s8 unk3B;
|
||||
@@ -1638,7 +1626,6 @@ typedef struct Object_64 {
|
||||
Object_CharacterFlag character_flag;
|
||||
Object_AnimCamera anim_camera;
|
||||
Object_InfoPoint info_point;
|
||||
Object_TTDoor tt_door;
|
||||
Object_WorldKey world_key;
|
||||
Object_AudioLine audio_line;
|
||||
Object_AudioReverb audio_reverb;
|
||||
@@ -1707,7 +1694,7 @@ typedef struct Object_68 {
|
||||
} Object_68;
|
||||
|
||||
/* Size: 0x20 bytes */
|
||||
typedef struct Object_6C {
|
||||
typedef struct ParticleEmitter {
|
||||
/* 0x00 */ struct Particle *unk0;
|
||||
/* 0x04 */ s16 unk4;
|
||||
/* 0x06 */ u8 unk6;
|
||||
@@ -1715,7 +1702,7 @@ typedef struct Object_6C {
|
||||
/* 0x08 */ s16 unk8;
|
||||
/* 0x0A */ s16 unkA;
|
||||
/* 0x0C */ u8 padC[0x14];
|
||||
} Object_6C;
|
||||
} ParticleEmitter;
|
||||
|
||||
/* Size: 0xA0 bytes */
|
||||
typedef struct ParticleBehavior {
|
||||
@@ -1907,9 +1894,9 @@ typedef struct Object {
|
||||
/* 0x0060 */ Object_60 *unk60; //player + 0x340
|
||||
/* 0x0064 */ Object_64 *unk64; //player + 0x98
|
||||
/* 0x0068 */ Object_68 **unk68; //player + 0x80
|
||||
/* 0x006C */ Object_6C *unk6C; //player + 0x370
|
||||
/* 0x006C */ ParticleEmitter *particleEmitter; //player + 0x370
|
||||
/* 0x0070 */ Object_LightData **lightData;
|
||||
/* 0x0074 */ u32 unk74;
|
||||
/* 0x0074 */ u32 particleEmitFlags;
|
||||
/* 0x0078 */ ObjProperties properties;
|
||||
/* 0x0080 */ void *unk80;
|
||||
/* 0x0084 */ u32 unk84;
|
||||
@@ -1959,11 +1946,6 @@ typedef struct GhostNode {
|
||||
/* 0x0A */ s16 yRotation;
|
||||
} GhostNode;
|
||||
|
||||
/* Size: 12 bytes */
|
||||
typedef struct GhostDataFrame {
|
||||
u8 pad0[12];
|
||||
} GhostDataFrame;
|
||||
|
||||
typedef struct ByteColour {
|
||||
u8 red;
|
||||
u8 green;
|
||||
|
||||
Reference in New Issue
Block a user