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https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
Updated score script with game status.
This commit is contained in:
@@ -0,0 +1,157 @@
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import json
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import argparse
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def readScoreDisplayJson(filename='./tools/python/score_progress.json'):
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with open(filename, 'r') as inFile:
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return json.loads(inFile.read())
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TOTAL_NUMBER_OF_BALLOONS = 47
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TOTAL_NUMBER_OF_KEYS = 4
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TOTAL_NUMBER_OF_TT_AMULETS = 4
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TOTAL_NUMBER_OF_WIZPIG_AMULETS = 4
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TOTAL_NUMBER_OF_TROPHIES = 5
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DEFAULT_MAX_LENGTH = 42
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class ScoreDisplay:
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def __init__(self):
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self.progressNodes = readScoreDisplayJson()
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def getStatus(self, percentage):
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if percentage >= 100.0:
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return {
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"Balloon": TOTAL_NUMBER_OF_BALLOONS,
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"Key": TOTAL_NUMBER_OF_KEYS,
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"TTAmulet": TOTAL_NUMBER_OF_TT_AMULETS,
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"WizpigAmulet": TOTAL_NUMBER_OF_WIZPIG_AMULETS,
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"Trophy": TOTAL_NUMBER_OF_TROPHIES,
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"Msg": "COMPLETED!"
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}
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out = {
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"Balloon": 0,
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"Key": 0,
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"TTAmulet": 0,
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"WizpigAmulet": 0,
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"Trophy": 0,
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"Msg": 'Not Started'
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}
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if percentage <= 0.0:
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return out
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numberOfCompletedNodes = int((percentage / 100.0) * len(self.progressNodes))
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currentNodeProgress = ((percentage / 100.0) * len(self.progressNodes)) - numberOfCompletedNodes
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for i in range(0, numberOfCompletedNodes):
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rewards = self.progressNodes[i]["rewards"]
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for reward in rewards:
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out[reward] += rewards[reward]
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out['Msg'] = self.progressNodes[numberOfCompletedNodes]['msg']
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nodeType = self.progressNodes[numberOfCompletedNodes]['type']
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#if nodeType != 'Task':
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# out['Msg'] += '\n'
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if nodeType == 'Race':
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out['Msg'] += ' (Lap ' + str(int(currentNodeProgress*3)+1) + '/3)'
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elif nodeType == 'Collecting':
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collectingName = self.progressNodes[numberOfCompletedNodes]['collecting']['name']
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collectingMax = self.progressNodes[numberOfCompletedNodes]['collecting']['max']
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out['Msg'] += ' (' + str(int(currentNodeProgress * collectingMax)) + '/' + str(collectingMax) + ' ' + collectingName + 's)'
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elif nodeType == 'SilverCoinsRace':
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out['Msg'] += ' (' + str(int(currentNodeProgress*9)) + '/8 silver coins)'
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elif nodeType == 'TrophyRace':
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if currentNodeProgress < 0.25:
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out['Msg'] += ' (Round One)'
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elif currentNodeProgress < 0.50:
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out['Msg'] += ' (Round Two)'
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elif currentNodeProgress < 0.75:
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out['Msg'] += ' (Round Three)'
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elif currentNodeProgress < 1.00:
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out['Msg'] += ' (Round Four)'
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elif nodeType == 'Battle':
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if currentNodeProgress < 0.34:
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out['Msg'] += ' (3 opponents remain)'
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elif currentNodeProgress < 0.67:
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out['Msg'] += ' (2 opponents remain)'
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elif currentNodeProgress < 1.00:
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out['Msg'] += ' (1 opponent remains)'
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return out
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def makeLine(self, char, length, title=None):
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if title == None:
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return ' ' + (char * length) + ' \n'
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else:
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lineSideLength = (length - len(title) - 2) // 2
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leftLength = lineSideLength
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rightLength = lineSideLength
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if (leftLength + rightLength + len(title) + 2) < length:
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rightLength += 1
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if leftLength + rightLength <= 0:
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if leftLength + rightLength == 0:
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return ' ' + title + ' \n'
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else:
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return ' ' + title + ' \n'
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else:
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return ' ' + (char * leftLength) + ' ' + title + ' ' + (char * rightLength) + ' \n'
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def getGameStatusDisplay(self, status, dashLen):
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out = ''
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out += self.makeLine('-', dashLen, 'Game Status')
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firstStatusLine = ''
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secondStatusLine = ''
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firstStatusLine += 'Balloons: {:}/{:},'.format(status['Balloon'], TOTAL_NUMBER_OF_BALLOONS)
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firstStatusLine += ' Keys: {:}/{:},'.format(status['Key'], TOTAL_NUMBER_OF_KEYS)
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firstStatusLine += ' Trophies: {:}/{:}'.format(status['Trophy'], TOTAL_NUMBER_OF_TROPHIES)
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secondStatusLine += 'T.T. Amulets: {:}/{:},'.format(status['TTAmulet'], TOTAL_NUMBER_OF_TT_AMULETS)
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secondStatusLine += ' Wizpig Amulets: {:}/{:}'.format(status['WizpigAmulet'], TOTAL_NUMBER_OF_WIZPIG_AMULETS)
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out += self.makeLine(' ', dashLen, firstStatusLine)
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out += self.makeLine(' ', dashLen, secondStatusLine)
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out += self.makeLine('-', dashLen)
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out += self.makeLine(' ', dashLen, status['Msg'])
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return [out, dashLen]
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def getDisplay(self, advOnePer, advTwoPer, showFlags=3, totalDecompFunctions=0, totalGlobalAsm=0, totalDocumented=0, totalUndocumented=0):
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advOneStatus = self.getStatus(advOnePer)
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advTwoStatus = self.getStatus(advTwoPer)
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if showFlags == 3:
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dashLen = max(len(advOneStatus['Msg']), len(advTwoStatus['Msg']), DEFAULT_MAX_LENGTH)
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elif showFlags == 1:
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dashLen = max(len(advOneStatus['Msg']), DEFAULT_MAX_LENGTH)
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elif showFlags == 2:
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dashLen = max(len(advTwoStatus['Msg']), DEFAULT_MAX_LENGTH)
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else:
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dashLen = DEFAULT_MAX_LENGTH
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advOneGameStatusDisplay = self.getGameStatusDisplay(advOneStatus, dashLen)
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advTwoGameStatusDisplay = self.getGameStatusDisplay(advTwoStatus, dashLen)
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out = ''
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if showFlags & 1:
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out += self.makeLine('=', dashLen)
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out += self.makeLine(' ', dashLen, 'ADVENTURE ONE (ASM -> C Decompilation)')
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if advOnePer >= 100.0:
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out += self.makeLine('-', dashLen, '{:5.1f}% Complete'.format(advOnePer))
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else:
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out += self.makeLine('-', dashLen, '{:5.2f}% Complete'.format(advOnePer))
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out += self.makeLine(' ', dashLen, '# Decompiled functions: ' + str(totalDecompFunctions))
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out += self.makeLine(' ', dashLen, '# GLOBAL_ASM remaining: ' + str(totalGlobalAsm))
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out += advOneGameStatusDisplay[0]
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if showFlags & 2:
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out += self.makeLine('=', dashLen)
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out += self.makeLine(' ', dashLen, ' ADVENTURE TWO (Cleanup & Documentation)')
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if advTwoPer >= 100.0:
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out += self.makeLine('-', dashLen, '{:5.1f}% Complete'.format(advTwoPer))
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else:
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out += self.makeLine('-', dashLen, '{:5.2f}% Complete'.format(advTwoPer))
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out += self.makeLine(' ', dashLen, '# Documented functions: ' + str(totalDocumented))
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out += self.makeLine(' ', dashLen, '# Undocumented remaining: ' + str(totalUndocumented))
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out += advTwoGameStatusDisplay[0]
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out += self.makeLine('=', dashLen)[:-1]
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return out
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="")
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parser.add_argument("adventureOnePercentage", help="Value within [0.0, 100.0] that describes how complete the decomp is.")
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parser.add_argument("adventureTwoPercentage", help="Value within [0.0, 100.0] that describes how complete the documentation is.")
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parser.add_argument("-a", "--adventure", help="(Optional) Only shows adventure 1 or 2 based on passed in value.", choices=['1', '2'])
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args = parser.parse_args()
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adventureSelect = 3 # Show both adventures by default
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if args.adventure != None:
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adventureSelect = int(args.adventure)
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scoreDisplay = ScoreDisplay()
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print(scoreDisplay.getDisplay(float(args.adventureOnePercentage), float(args.adventureTwoPercentage), adventureSelect))
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