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https://github.com/izzy2lost/Diddy-Kong-Racing.git
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Document camera and sprites (#614)
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+16
-14
@@ -112,8 +112,8 @@ typedef struct TextureHeader {
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// 6 = IA4
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// 7 = CI4 (16 colors)
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// 8 = CI8 (64 colors)
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/* 0x03 */ s8 unk3;
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/* 0x04 */ s8 unk4;
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/* 0x03 */ s8 posX; // X coordinate of the texture in the sprite's 2D space
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/* 0x04 */ s8 posY; // Y coordinate of the texture in the sprite's 2D space
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/* 0x05 */ u8 numberOfInstances; // Always 1 in the ROM.
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/* 0x06 */ s16 flags;
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// 0x04 = Interlaced texture
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@@ -151,19 +151,21 @@ typedef struct ShadowHeapProperties {
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s16 vtxCount; // Offset from the center of the screen.
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} ShadowHeapProperties;
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typedef struct SpriteAsset {
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/* 0x00 */ s16 baseTextureId;
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/* 0x02 */ s16 numberOfFrames; // 1 means static texture
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/* 0x04 */ Vec2s anchor; // 2D coordinates on the sprite used as the anchor point for positioning in 3D space
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/* 0x08 */ s32 unused_field;
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/* 0x0C */ u8 frameTexOffsets[1]; // actual size is numberOfFrames + 1
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} SpriteAsset;
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typedef struct Sprite {
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/* 0x00 */ s16 baseTextureId;
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/* 0x02 */ s16 numberOfFrames; // 1 means static texture
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/* 0x04 */ s16 numberOfInstances;
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/* 0x06 */ s16 drawFlags;
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union {
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/* 0x08 */ TextureHeader **frames;
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/* 0x08 */ Gfx *gfx[1];
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};
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union {
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/* 0x0C */ u8 val[1]; // Actual size varies.
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/* 0x0C */ u8 *ptr[1]; // Display list?
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} unkC;
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/* 0x00 */ s16 numberOfFrames; // 1 means static texture
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/* 0x02 */ s16 numberOfTextures;
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/* 0x04 */ s16 numberOfInstances;
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/* 0x06 */ s16 drawFlags;
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/* 0x08 */ TextureHeader **textures;
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/* 0x0C */ Gfx *frames[1]; // Actual size varies.
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} Sprite;
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/* Size: 0x20 bytes */
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