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Identify and label a bunch of game.c stuff (#385)
* Fix warnings * Update src/thread0_epc.c Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> * identify some texture init stuff * match _Litob * match cosf * match sinf * formatting * Update math.h * Delete sinf.s * quick fix * Update unknown_078050.c * identify some time trial stuff * my honest reaction * Add a define for F3DDKR_GBI * Add GCC define for stubbed_printf Fixes a bunch of warnings, because IDO is such a brilliant compiler with zero flaws that for some reasons decides "#define text(...)" is against federal law. * Update racer speed errors * identify some game.c stuff * Rename * Fix inaccurate names for the displaylist heap * more. * quick fixes * Update src/racer.c Co-authored-by: David Benepe <benepe96@gmail.com> * Update src/objects.c Co-authored-by: David Benepe <benepe96@gmail.com> * Update src/objects.c Co-authored-by: David Benepe <benepe96@gmail.com> * quicker fixes --------- Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> Co-authored-by: David Benepe <benepe96@gmail.com>
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co-authored by
Ryan Myers
David Benepe
parent
c9050f4e3e
commit
3c97d5ea99
@@ -44,6 +44,10 @@ typedef s32 MatrixS[4][4];
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typedef s16 VertexList;
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typedef s8 TriangleList;
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#if defined(__sgi)
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#define stubbed_printf
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#else
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#define stubbed_printf(...)
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#endif
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#endif
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