Identify and label a bunch of game.c stuff (#385)

* Fix warnings

* Update src/thread0_epc.c

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>

* identify some texture init stuff

* match _Litob

* match cosf

* match sinf

* formatting

* Update math.h

* Delete sinf.s

* quick fix

* Update unknown_078050.c

* identify some time trial stuff

* my honest reaction

* Add a define for F3DDKR_GBI

* Add GCC define for stubbed_printf

Fixes a bunch of warnings, because IDO is such a brilliant compiler with zero flaws that for some reasons decides "#define text(...)" is against federal law.

* Update racer speed errors

* identify some game.c stuff

* Rename

* Fix inaccurate names for the displaylist heap

* more.

* quick fixes

* Update src/racer.c

Co-authored-by: David Benepe <benepe96@gmail.com>

* Update src/objects.c

Co-authored-by: David Benepe <benepe96@gmail.com>

* Update src/objects.c

Co-authored-by: David Benepe <benepe96@gmail.com>

* quicker fixes

---------

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
Co-authored-by: David Benepe <benepe96@gmail.com>
This commit is contained in:
Fazana
2023-04-23 20:21:39 +01:00
committed by GitHub
co-authored by Ryan Myers David Benepe
parent c9050f4e3e
commit 3c97d5ea99
27 changed files with 2155 additions and 2074 deletions
+4
View File
@@ -44,6 +44,10 @@ typedef s32 MatrixS[4][4];
typedef s16 VertexList;
typedef s8 TriangleList;
#if defined(__sgi)
#define stubbed_printf
#else
#define stubbed_printf(...)
#endif
#endif