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Identify and label a bunch of game.c stuff (#385)
* Fix warnings * Update src/thread0_epc.c Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> * identify some texture init stuff * match _Litob * match cosf * match sinf * formatting * Update math.h * Delete sinf.s * quick fix * Update unknown_078050.c * identify some time trial stuff * my honest reaction * Add a define for F3DDKR_GBI * Add GCC define for stubbed_printf Fixes a bunch of warnings, because IDO is such a brilliant compiler with zero flaws that for some reasons decides "#define text(...)" is against federal law. * Update racer speed errors * identify some game.c stuff * Rename * Fix inaccurate names for the displaylist heap * more. * quick fixes * Update src/racer.c Co-authored-by: David Benepe <benepe96@gmail.com> * Update src/objects.c Co-authored-by: David Benepe <benepe96@gmail.com> * Update src/objects.c Co-authored-by: David Benepe <benepe96@gmail.com> * quicker fixes --------- Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> Co-authored-by: David Benepe <benepe96@gmail.com>
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co-authored by
Ryan Myers
David Benepe
parent
c9050f4e3e
commit
3c97d5ea99
+4
-2
@@ -8,8 +8,10 @@
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#define M_HVQTASK 6
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#define M_HVQMTASK 7
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#if (defined(F3DEX_GBI) || defined(F3DLP_GBI) || defined(F3DEX_GBI_2))
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#define OS_YIELD_DATA_SIZE 0xc00
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#if (defined(F3DEX_GBI) || defined(F3DLP_GBI) || defined(F3DEX_GBI_2)) && !defined(F3DDKR_GBI)
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#define OS_YIELD_DATA_SIZE 0xC00
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#elif defined(F3DDKR_GBI)
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#define OS_YIELD_DATA_SIZE 0xA00
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#else
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#define OS_YIELD_DATA_SIZE 0x900
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#endif
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