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https://github.com/izzy2lost/Diddy-Kong-Racing.git
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Mostly misc labelling, but also weather too (#232)
* bit more labelling * identify some weather stuff * Update sound_ids.h * yum * more random identification * last weather stuff for now * Update README.md * Update README.md * Fix non equivalent
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+10
-10
@@ -255,13 +255,13 @@ typedef struct LevelHeader {
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/* 0x74 */ s8 *unk74[7];
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// Weather related?
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/* 0x90 */ s16 weather_enable;
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/* 0x92 */ s16 unk92;
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/* 0x94 */ u8 unk94;
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/* 0x95 */ u8 unk95;
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/* 0x96 */ s16 unk96;
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/* 0x98 */ s16 unk98;
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/* 0x9A */ s16 unk9A;
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/* 0x90 */ s16 weatherEnable;
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/* 0x92 */ s16 weatherType;
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/* 0x94 */ u8 weatherIntensity;
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/* 0x95 */ u8 weatherOpacity;
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/* 0x96 */ s16 weatherVelX;
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/* 0x98 */ s16 weatherVelY;
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/* 0x9A */ s16 weatherVelZ;
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/* 0x9C */ s8 cameraFOV; // Must be a value within [0, 90]
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/* 0x9D */ u8 bgColorRed;
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@@ -691,7 +691,7 @@ typedef struct Object_CharacterFlag {
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typedef struct Object_Snowball {
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/* 0x00 */ u8 pad0[0x20];
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/* 0x20 */ u32 unk20;
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/* 0x20 */ u32 soundMask;
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/* 0x24 */ s16 unk24;
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/* 0x28 */ u8 pad28[0x12];
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/* 0x38 */ s8 unk38;
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@@ -815,8 +815,8 @@ typedef struct Object_Racer {
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/* 0x018 */ f32 unk18;
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/* 0x01C */ s32 unk1C;
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/* 0x020 */ s32 unk20;
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/* 0x024 */ s32 unk24;
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/* 0x028 */ u16 unk28;
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/* 0x024 */ s32 soundMask;
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/* 0x028 */ u16 lastSoundID;
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/* 0x02A */ u16 unk2A;
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/* 0x02C */ f32 velocity;
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/* 0x030 */ f32 lateral_velocity;
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