Adventure 2 30% (#414)

* struct sizeofs

* snowblal struct is become dead

* Some debug string relocation

* printf

* Floaties

* rename four unused particle funcs

* Particle cleanup part 1

* oh god I'm actually starting to understand this system

* am straight blasting

* Update particles.c

* more

* l

* Label camera.c

* Update game.c

* Fix warnings

* Fix names in the memory pool

* menu time

* more

* menu :))))

* finished with the inits

* youre gonna love this

* Update README.md
This commit is contained in:
Fazana
2023-10-06 14:40:45 +01:00
committed by GitHub
parent 027cba8f99
commit 2149dedfd4
52 changed files with 1860 additions and 2161 deletions
+1 -1
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@@ -169,7 +169,7 @@ typedef enum MiscAsset {
MISC_ASSET_UNK3F,
MISC_ASSET_UNK40,
MISC_ASSET_UNK41,
MISC_ASSET_UNK42,
MISC_ASSET_TITLE_DEMOS,
MISC_ASSET_UNK43,
MISC_ASSET_UNK44,
MISC_ASSET_UNK45,
+3 -3
View File
@@ -18,7 +18,7 @@ typedef struct LevelObjectEntry_Racer {
typedef struct LevelObjectEntry_Scenery {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 numModelIDs;
/* 0x08 */ u8 modelIndex;
/* 0x09 */ u8 radius;
/* 0x0A */ u8 angleY;
/* 0x0B */ u8 solid;
@@ -281,7 +281,7 @@ typedef struct LevelObjectEntry_Weather {
typedef struct LevelObjectEntry_Bridge_WhaleRamp {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 numModelIDs;
/* 0x08 */ u8 modelIndex;
/* 0x09 */ u8 angleY;
/* 0x0A */ u8 unkA;
/* 0x0B */ u8 unkB;
@@ -444,7 +444,7 @@ typedef struct LevelObjectEntry_TreasureSucker {
typedef struct LevelObjectEntry_Log {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 numModelIDs;
/* 0x08 */ u8 modelIndex;
/* 0x09 */ u8 radius;
/* 0x0A */ u8 angleY;
} LevelObjectEntry_Log;
+1 -1
View File
@@ -1768,7 +1768,7 @@ typedef struct SegmentPropertiesObject {
/* 0x0036 */ s16 unk36;
/* 0x0038 */ s8 unk38;
/* 0x0039 */ u8 opacity;
/* 0x003A */ s8 numModelIDs;
/* 0x003A */ s8 modelIndex;
/* 0x003B */ s8 animationID;
} SegmentPropertiesObject;