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https://github.com/izzy2lost/Diddy-Kong-Racing.git
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Adventure 2 33.33% (#420)
* be * macros * name these * improve some names * 31% * I did evil things to objects * made changes * Fix warnings * transitions * Update fade_transition.c * wav * m * Fix some font.c stuff * racer behaviour table shenanigans * 700 * Update fade_transition.c * objects * m * oops * thank you menu.c * oh god renaming a commonly used function has its effects * got busy in game_ui.c * Update game_ui.c * Update game_ui.h * alrght * Fix types in game_ui * alrightnt * 33.33% * Update README.md * Update README.md * quick changes * Update game_text.c * Update game_text.c
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@@ -726,7 +726,7 @@ typedef struct ObjectHeader {
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/* 0x24 */ ObjectHeader24 *unk24;
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/* 0x28 */ f32 shadeBrightness;
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/* 0x2C */ f32 shadeAmbient;
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/* 0x30 */ u16 unk30;
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/* 0x30 */ u16 flags;
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/* 0x32 */ s16 shadowGroup;
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/* 0x34 */ s16 unk34;
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/* 0x36 */ s16 waterEffectGroup;
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@@ -1277,7 +1277,7 @@ typedef struct Object_Racer {
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/* 0x1A8 */ s16 unk1A8;
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/* 0x1AA */ u16 unk1AA;
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/* 0x1AC */ s16 unk1AC;
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/* 0x1AE */ s16 unk1AE;
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/* 0x1AE */ s16 racePosition;
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/* 0x1B0 */ s16 unk1B0;
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/* 0x1B2 */ s16 unk1B2;
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/* 0x1B4 */ s32 unk1B4;
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