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https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
Adventure 2 33.33% (#420)
* be * macros * name these * improve some names * 31% * I did evil things to objects * made changes * Fix warnings * transitions * Update fade_transition.c * wav * m * Fix some font.c stuff * racer behaviour table shenanigans * 700 * Update fade_transition.c * objects * m * oops * thank you menu.c * oh god renaming a commonly used function has its effects * got busy in game_ui.c * Update game_ui.c * Update game_ui.h * alrght * Fix types in game_ui * alrightnt * 33.33% * Update README.md * Update README.md * quick changes * Update game_text.c * Update game_text.c
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@@ -115,6 +115,7 @@ typedef struct LevelObjectEntry_SetupPoint {
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/* 0x08 */ u8 unk8;
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/* 0x09 */ u8 unk9;
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/* 0x0A */ u8 angleY;
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/* 0x0B */ s8 vehicle;
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} LevelObjectEntry_SetupPoint;
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typedef struct LevelObjectEntry_Dino_Whale {
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@@ -149,6 +149,11 @@ typedef struct ObjPropertyRacer {
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s32 unk4;
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} ObjPropertyRacer;
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typedef struct ObjPropertySetupPoint {
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s32 unk0;
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s32 unk4;
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} ObjPropertySetupPoint;
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typedef struct ObjProperties {
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union {
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ObjPropertyCommon common;
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@@ -179,6 +184,7 @@ typedef struct ObjProperties {
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ObjPropertyWorldKey worldKey;
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ObjPropertyWeaponBalloon weaponBalloon;
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ObjPropertyRacer racer;
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ObjPropertySetupPoint setupPoint;
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};
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} ObjProperties;
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+2
-2
@@ -726,7 +726,7 @@ typedef struct ObjectHeader {
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/* 0x24 */ ObjectHeader24 *unk24;
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/* 0x28 */ f32 shadeBrightness;
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/* 0x2C */ f32 shadeAmbient;
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/* 0x30 */ u16 unk30;
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/* 0x30 */ u16 flags;
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/* 0x32 */ s16 shadowGroup;
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/* 0x34 */ s16 unk34;
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/* 0x36 */ s16 waterEffectGroup;
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@@ -1277,7 +1277,7 @@ typedef struct Object_Racer {
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/* 0x1A8 */ s16 unk1A8;
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/* 0x1AA */ u16 unk1AA;
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/* 0x1AC */ s16 unk1AC;
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/* 0x1AE */ s16 unk1AE;
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/* 0x1AE */ s16 racePosition;
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/* 0x1B0 */ s16 unk1B0;
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/* 0x1B2 */ s16 unk1B2;
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/* 0x1B4 */ s32 unk1B4;
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