Adventure 2 33.33% (#420)

* be

* macros

* name these

* improve some names

* 31%

* I did evil things to objects

* made changes

* Fix warnings

* transitions

* Update fade_transition.c

* wav

* m

* Fix some font.c stuff

* racer behaviour table shenanigans

* 700

* Update fade_transition.c

* objects

* m

* oops

* thank you menu.c

* oh god renaming a commonly used function has its effects

* got busy in game_ui.c

* Update game_ui.c

* Update game_ui.h

* alrght

* Fix types in game_ui

* alrightnt

* 33.33%

* Update README.md

* Update README.md

* quick changes

* Update game_text.c

* Update game_text.c
This commit is contained in:
Fazana
2023-10-11 21:42:09 +01:00
committed by GitHub
parent a8ca128ddf
commit 147e43c50e
67 changed files with 909 additions and 748 deletions
+1
View File
@@ -115,6 +115,7 @@ typedef struct LevelObjectEntry_SetupPoint {
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 unk9;
/* 0x0A */ u8 angleY;
/* 0x0B */ s8 vehicle;
} LevelObjectEntry_SetupPoint;
typedef struct LevelObjectEntry_Dino_Whale {
+6
View File
@@ -149,6 +149,11 @@ typedef struct ObjPropertyRacer {
s32 unk4;
} ObjPropertyRacer;
typedef struct ObjPropertySetupPoint {
s32 unk0;
s32 unk4;
} ObjPropertySetupPoint;
typedef struct ObjProperties {
union {
ObjPropertyCommon common;
@@ -179,6 +184,7 @@ typedef struct ObjProperties {
ObjPropertyWorldKey worldKey;
ObjPropertyWeaponBalloon weaponBalloon;
ObjPropertyRacer racer;
ObjPropertySetupPoint setupPoint;
};
} ObjProperties;
+2 -2
View File
@@ -726,7 +726,7 @@ typedef struct ObjectHeader {
/* 0x24 */ ObjectHeader24 *unk24;
/* 0x28 */ f32 shadeBrightness;
/* 0x2C */ f32 shadeAmbient;
/* 0x30 */ u16 unk30;
/* 0x30 */ u16 flags;
/* 0x32 */ s16 shadowGroup;
/* 0x34 */ s16 unk34;
/* 0x36 */ s16 waterEffectGroup;
@@ -1277,7 +1277,7 @@ typedef struct Object_Racer {
/* 0x1A8 */ s16 unk1A8;
/* 0x1AA */ u16 unk1AA;
/* 0x1AC */ s16 unk1AC;
/* 0x1AE */ s16 unk1AE;
/* 0x1AE */ s16 racePosition;
/* 0x1B0 */ s16 unk1B0;
/* 0x1B2 */ s16 unk1B2;
/* 0x1B4 */ s32 unk1B4;