3 Matches, and various bits of cleaning up (#451)

* Move save_data rodata to memory where it makes more sense.

* Some minor weather cleanup

* WIP func_800B7EB4

* WIP func_800B7EB4

* func_800B7EB4 NON_MATCHING

* Match func_800B7EB4

* func_800B7EB4 to wave_init

* WIP func_800B82B4

* func_800B82B4 WIP

* Match func_8001E4C4

* Match func_8000B290

* Update README

* Some minor cleanup

* Minor cleanup
This commit is contained in:
Ryan Myers
2024-07-18 15:33:24 -04:00
committed by GitHub
parent 71181a801b
commit 05cc501f17
15 changed files with 440 additions and 664 deletions
+7 -1
View File
@@ -975,6 +975,11 @@ typedef struct Object_Animation {
/* 0x5C */ s32 unk5C;
} Object_Animation;
typedef struct Object_Animation2 {
/* 0x00 */ u8 pad0[6];
/* 0x06 */ s16 flags;
} Object_Animation2;
typedef struct Object_OverridePos {
/* 0x00 */ f32 x;
/* 0x04 */ f32 y;
@@ -1607,13 +1612,13 @@ typedef struct Object_CharacterSelect {
s8 pad42;
s8 unk43;
} Object_CharacterSelect;
typedef struct Object_64 {
union {
Object_Laser laser;
Object_TrophyCabinet trophy_cabinet;
Object_Animator animator;
Object_Animation animation;
Object_Animation2 animation2;
Object_WeaponBalloon weapon_balloon;
Object_Weapon weapon;
Object_Butterfly butterfly;
@@ -1654,6 +1659,7 @@ typedef struct Object_64 {
Object_8001E89C_64 obj8001E89C_64;
Object_CharacterSelect characterSelect;
Object_AiNode ai_node;
Object_OverridePos override_pos;
};
} Object_64;