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Match a batch (#252)
* Squashed commit of the following:
commit 3ab4716110
Author: Fazana <52551480+FazanaJ@users.noreply.github.com>
Date: Mon May 23 23:11:46 2022 +0100
Mostly misc labelling, but also weather too (#232)
* bit more labelling
* identify some weather stuff
* Update sound_ids.h
* yum
* more random identification
* last weather stuff for now
* Update README.md
* Update README.md
* Fix non equivalent
* I found the 60fps button
* match func_80052B64
* match racer_attack_handler
* match func_80048C7C
* buncha function declaring
* e
* tweak
* match func_8004DE38
oh man oh man
* Small bit of labelling
* Merge remote-tracking branch 'upstream/master' into the-many-against-the-few
* Update README.md
* Fix monumentally poor bout of misinformation in the readme
we wouldn't want to mislead the readers, would we?
* github please
* Update README.md
* requested changes
kinda funny because I knew this struct existed, and knew it was used for this, but never made the connection lol
* Update objects.c
* match racer_enter_door
A nice easy one after the pure hellscape of the last few days :)
* names
* renames
* match func_8005250C
* heehee
* Update racer.c
* identify some misc asset calls
* identify some surface types
* match func_8005492C
* Delete func_8005492C.s
* match func_80052D7C
* move some enums
* label all existing misc asset calls
granted I know what almost none of them are lmao, buut will make things slightly easier in the long run
* Update README.md
* requested changes
pain
* Update README.md
* just a bit of labelling
* labbel
* more
* Update structs.h
* file select
* file struct
* Update menu.c
* multiplayer box
* texture naming
* realised why there's 3 indices lol
* rounding
* Update menu.c
* identify textures
* pain
* fix non equiv
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/unknown_078050.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* more texture identification
* character select bytes
actually hate this so much
* Update menu.c
* I aged about 50 years doing this
* character select data
* fix conflicts
* match func_8007A98C
* fix video.c warnings
* rename func
* more video.c labels
* Update video.c
* blacklist windows script files
Mostly a me thing, so I can have some scripts in the root directory without them getting in the way. Since the repo operates exclusively on Linux, this shouldn't have any consequense
* fix build warnings in unknown_078050.c
* More.
* Update sched.c
* object name enum
* match gParticlePtrList_flush
* Update objects.c
* match func_8000E2B4
* Update .gitignore
* object ID enum
* match func_8000B290
* main game loop (and friends)
* Update racer.c
* match render_textured_rectangle
* match various funcs
* fix non equiv
* requested changes
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
This commit is contained in:
@@ -115,29 +115,29 @@ s32 is_drumstick_unlocked(void) {
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As of October 3rd, 2022, this is our current score:
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```
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========================================================
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ADVENTURE ONE (ASM -> C Decompilation)
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------------------- 32.49% Complete --------------------
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# Decompiled functions: 1283
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# GLOBAL_ASM remaining: 550
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# NON_MATCHING functions: 14
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# NON_EQUIVALENT WIP functions: 99
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--------------------- Game Status ----------------------
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Balloons: 17/47, Keys: 2/4, Trophies: 1/5
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T.T. Amulets: 1/4, Wizpig Amulets: 1/4
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--------------------------------------------------------
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We are racing the walrus boss Bluey.
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========================================================
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ADVENTURE TWO (Cleanup & Documentation)
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------------------- 5.48% Complete --------------------
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# Documented functions: 197
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# Undocumented remaining: 1636
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--------------------- Game Status ----------------------
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Balloons: 3/47, Keys: 0/4, Trophies: 0/5
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T.T. Amulets: 0/4, Wizpig Amulets: 0/4
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--------------------------------------------------------
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We are collecting the fourth balloon on Timber's Island.
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========================================================
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==========================================
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ADVENTURE ONE (ASM -> C Decompilation)
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------------ 33.19% Complete -------------
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# Decompiled functions: 1292
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# GLOBAL_ASM remaining: 541
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# NON_MATCHING functions: 12
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# NON_EQUIVALENT WIP functions: 94
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-------------- Game Status ---------------
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Balloons: 17/47, Keys: 2/4, Trophies: 1/5
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T.T. Amulets: 1/4, Wizpig Amulets: 1/4
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------------------------------------------
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We are racing the walrus boss Bluey.
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==========================================
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ADVENTURE TWO (Cleanup & Documentation)
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------------ 6.13% Complete -------------
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# Documented functions: 210
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# Undocumented remaining: 1623
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-------------- Game Status ---------------
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Balloons: 4/47, Keys: 0/4, Trophies: 0/5
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T.T. Amulets: 0/4, Wizpig Amulets: 0/4
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------------------------------------------
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We are racing in Ancient Lake. (Lap 1/3)
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==========================================
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```
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---
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