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https://github.com/izzy2lost/Darklings-FightingGame.git
synced 2026-03-10 11:35:19 -07:00
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using Demonics.UI;
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using System.Text;
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using TMPro;
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using Unity.Netcode;
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using UnityEngine;
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public class OnlineSetupMenu : BaseMenu
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{
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[SerializeField] private HostHandler _hostHandler = default;
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[SerializeField] private TMP_InputField _playerNameInputField = default;
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[SerializeField] private BaseSelector _characterSelector = default;
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[SerializeField] private BaseSelector _assistSelector = default;
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[SerializeField] private BaseSelector _colorSelector = default;
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public void Host()
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{
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PlayerData playerData = new PlayerData(_playerNameInputField.text, _characterSelector.Value, _assistSelector.Value, _colorSelector.Value);
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NetPortalManager.Instance.AddPlayerData(playerData);
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NetworkManager.Singleton.ConnectionApprovalCallback += ApprovalCheck;
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NetworkManager.Singleton.StartHost();
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}
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public void ApprovalCheck(byte[] connectionData, ulong clientId, NetworkManager.ConnectionApprovedDelegate callback)
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{
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string payload = Encoding.ASCII.GetString(connectionData);
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var connectionPayload = JsonUtility.FromJson<ConnectionPayload>(payload);
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if (connectionPayload != null)
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{
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//bool approveConnection = connectionPayload.RoomId == _hostHandler.RoomId.Value;
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bool approveConnection = connectionPayload.RoomId == "abc";
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Debug.Log(connectionPayload.RoomId);
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Debug.Log(_hostHandler.RoomId.Value);
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Debug.Log(approveConnection);
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if (approveConnection)
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{
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PlayerData playerData = new PlayerData(connectionPayload.PlayerName, connectionPayload.Character, connectionPayload.Assist, connectionPayload.Color);
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NetPortalManager.Instance.AddPlayerData(clientId, playerData);
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callback(true, null, approveConnection, null, null);
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}
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}
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else
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{
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callback(true, null, true, null, null);
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}
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}
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}
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