Files
Darklings-FightingGame/Assets/_Project/Scripts/SimulationScripts/StateScripts/StatesScripts/GroundStateScripts/GroundParentState.cs
2023-08-07 14:03:21 +03:00

99 lines
3.2 KiB
C#

using UnityEngine;
public class GroundParentState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
base.UpdateLogic(player);
player.canDoubleJump = true;
player.hasJumped = false;
player.canJump = true;
if (ToBlueFrenzyState(player))
return;
if (RedFrenzy(player))
return;
ToGrabState(player);
Shadow(player);
ToArcanaState(player);
if (ToAttackState(player))
return;
ToHurtState(player);
}
private bool ToBlueFrenzyState(PlayerNetwork player)
{
if (player.inputBuffer.GetBlueFrenzy())
{
EnterState(player, "BlueFrenzy");
return true;
}
return false;
}
public bool ToAttackState(PlayerNetwork player)
{
if (player.inputBuffer.CurrentTrigger().pressed)
{
Attack(player);
return true;
}
return false;
}
public void ToArcanaState(PlayerNetwork player)
{
if (player.inputBuffer.CurrentTrigger().pressed)
Arcana(player);
}
private void ToGrabState(PlayerNetwork player)
{
if (player.inputBuffer.CurrentTrigger().pressed && player.inputBuffer.CurrentTrigger().inputEnum == InputEnum.Throw)
{
AttackSO attack = PlayerComboSystem.GetThrow(player.playerStats);
player.attackNetwork = SetAttack(player.attackInput, attack);
EnterState(player, "Grab");
}
}
private void ToHurtState(PlayerNetwork player)
{
if (IsColliding(player))
{
if (player.attackHurtNetwork.attackType == AttackTypeEnum.Throw)
{
EnterState(player, "Grabbed");
return;
}
if (player.attackHurtNetwork.attackType == AttackTypeEnum.Throw)
{
EnterState(player, "Grabbed");
return;
}
if (DemonicsPhysics.IsInCorner(player))
{
player.otherPlayer.knockback = 0;
player.otherPlayer.pushbackStart = player.otherPlayer.position;
player.otherPlayer.pushbackEnd = new DemonVector2(player.otherPlayer.position.x + (player.attackHurtNetwork.knockbackForce * -player.otherPlayer.flip), DemonicsPhysics.GROUND_POINT);
player.otherPlayer.pushbackDuration = player.attackHurtNetwork.knockbackDuration;
}
if (IsBlocking(player))
{
if (player.direction.y < 0)
EnterState(player, "BlockLow");
else
EnterState(player, "Block");
}
else
{
if (player.attackHurtNetwork.hardKnockdown || player.attackHurtNetwork.moveName == "Shadowbreak")
EnterState(player, "Airborne");
else
{
if (player.attackHurtNetwork.knockbackArc == 0 || player.attackHurtNetwork.softKnockdown)
EnterState(player, "Hurt");
else
EnterState(player, "HurtAir");
}
}
}
}
}