Files
Darklings-FightingGame/Assets/_Project/Scripts/UIScripts/MenuScripts/PauseMenu.cs
2022-05-01 04:39:09 +02:00

21 lines
375 B
C#

using Demonics.UI;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : BaseMenu
{
[SerializeField] private PlayerUI _playerUI = default;
public string PauseControllerType { get; set; }
public void ClosePause()
{
_playerUI.ClosePause();
}
public void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}