Files
David Kalatzis ee1d892324 Minor ui update
2023-08-12 22:32:45 +03:00

42 lines
1.4 KiB
C#

using UnityEngine;
public class WallSplatState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
CheckFlip(player);
if (!player.enter)
{
player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.WallSplat);
CameraShake.Instance.Zoom(-4, 0.2f);
player.comboLocked = true;
player.wasWallSplatted = true;
DemonVector2 effectPosition = new DemonVector2(player.position.x + ((DemonFloat)2.25 * player.flip), player.position.y);
if (player.flip == 1)
player.SetParticle("WallSplat", effectPosition);
else
player.SetParticle("WallSplat", effectPosition);
player.sound = "WallSplat";
player.enter = true;
player.animationFrames = 0;
player.attackHurtNetwork.knockbackArc = 35;
player.attackHurtNetwork.knockbackDuration = 27;
return;
}
player.animationFrames++;
player.velocity = DemonVector2.Zero;
player.hurtbox.active = false;
player.animation = "Wallsplat";
ToAirborneState(player);
}
private void ToAirborneState(PlayerNetwork player)
{
if (player.animationFrames >= 20)
{
CameraShake.Instance.ZoomDefault(0.1f);
player.flip *= -1;
player.hurtbox.active = true;
EnterState(player, "Airborne");
}
}
}