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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "Attack", menuName = "Scriptable Objects/Attack", order = 2)]
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public class AttackSO : ScriptableObject
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{
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[Header("Main")]
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public int damage;
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public AttackTypeEnum attackTypeEnum;
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public int hitStun;
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public float travelDistance;
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public Vector2 travelDirection;
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[Range(0.0f, 16.0f)]
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public float knockback;
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public Vector2 knockbackForce;
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public Vector2 knockbackDirection;
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[Range(0.0f, 1.0f)]
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public float knockbackDuration;
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[Header("Properties")]
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public bool isAirAttack;
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public bool isProjectile;
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public bool isArcana;
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public bool causesKnockdown;
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[Header("Sounds")]
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public string attackSound;
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public string impactSound;
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[Header("Visuals")]
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[Range(0, 150)]
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public int hitstop;
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public GameObject hitEffect;
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public Vector2 hitEffectPosition;
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public float hitEffectRotation;
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public GameObject hurtEffect;
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[HideInInspector] public Vector2 hurtEffectPosition;
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public float hurtEffectRotation;
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public CameraShakerSO cameraShaker;
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[Header("Framedata")]
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public int startUpFrames;
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public int activeFrames;
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public int recoveryFrames;
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} |