Files
Darklings-FightingGame/Assets/_Project/Scripts/DebugScripts/RightClickEditor.cs
2022-10-02 12:58:34 +03:00

39 lines
909 B
C#

using UnityEngine;
public class RightClickEditor : MonoBehaviour
{
[SerializeField] private CharacterEditor _characterEditor = default;
[SerializeField] private GameObject _rightClickWindow = default;
[SerializeField] private GameObject _canvas = default;
private AnimationSO[] _animations;
void Update()
{
if (Input.GetMouseButtonUp(1))
{
if (_canvas.activeSelf)
{
_canvas.SetActive(false);
}
else
{
_canvas.SetActive(true);
_rightClickWindow.transform.position = Input.mousePosition;
}
}
}
public void CreateHurtbox()
{
_characterEditor.CreateHurtbox();
_canvas.SetActive(false);
}
public void CreateHitbox()
{
_characterEditor.CreateHitbox();
_canvas.SetActive(false);
}
}