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https://github.com/izzy2lost/Darklings-FightingGame.git
synced 2026-03-10 11:35:19 -07:00
76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
using UnityEngine;
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public class DashState : State
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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if (!player.enter)
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{
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player.enter = true;
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player.sound = "Dash";
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player.animationFrames = 0;
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if (player.dashDirection > 0)
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{
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DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
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player.SetEffect("Dash", effectPosition, false);
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}
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else
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{
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DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
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player.SetEffect("Dash", effectPosition, true);
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}
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player.dashFrames = 15;
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player.velocity = new DemonicsVector2(player.dashDirection * player.playerStats.DashForce, 0);
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}
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player.dashDirection = 0;
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ToHurtState(player);
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Dash(player);
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}
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private void Dash(PlayerNetwork player)
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{
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if (player.dashFrames > 0)
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{
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player.animationFrames = 0;
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player.animation = "Dash";
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if (player.dashFrames % 5 == 0)
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{
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if (player.flip > 0)
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{
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DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
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player.SetEffect("Ghost", effectPosition, false);
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}
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else
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{
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DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
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player.SetEffect("Ghost", effectPosition, true);
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}
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}
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player.dashFrames--;
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}
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else
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{
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player.velocity = DemonicsVector2.Zero;
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player.enter = false;
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if (player.direction.x * player.flip > 0)
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{
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player.sound = "Run";
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player.state = "Run";
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}
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else
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{
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player.state = "Idle";
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}
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}
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}
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private void ToHurtState(PlayerNetwork player)
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{
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if (!player.otherPlayer.canChainAttack && DemonicsCollider.Colliding(player.otherPlayer.hitbox, player.hurtbox))
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{
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player.attackHurtNetwork = player.otherPlayer.attackNetwork;
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player.enter = false;
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player.state = "Hurt";
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}
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}
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}
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