Files
2023-01-07 23:17:55 +02:00

76 lines
2.4 KiB
C#

using UnityEngine;
public class DashState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.sound = "Dash";
player.animationFrames = 0;
if (player.dashDirection > 0)
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
player.SetEffect("Dash", effectPosition, false);
}
else
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
player.SetEffect("Dash", effectPosition, true);
}
player.dashFrames = 15;
player.velocity = new DemonicsVector2(player.dashDirection * player.playerStats.DashForce, 0);
}
player.dashDirection = 0;
ToHurtState(player);
Dash(player);
}
private void Dash(PlayerNetwork player)
{
if (player.dashFrames > 0)
{
player.animationFrames = 0;
player.animation = "Dash";
if (player.dashFrames % 5 == 0)
{
if (player.flip > 0)
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
player.SetEffect("Ghost", effectPosition, false);
}
else
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
player.SetEffect("Ghost", effectPosition, true);
}
}
player.dashFrames--;
}
else
{
player.velocity = DemonicsVector2.Zero;
player.enter = false;
if (player.direction.x * player.flip > 0)
{
player.sound = "Run";
player.state = "Run";
}
else
{
player.state = "Idle";
}
}
}
private void ToHurtState(PlayerNetwork player)
{
if (!player.otherPlayer.canChainAttack && DemonicsCollider.Colliding(player.otherPlayer.hitbox, player.hurtbox))
{
player.attackHurtNetwork = player.otherPlayer.attackNetwork;
player.enter = false;
player.state = "Hurt";
}
}
}