Files
2023-01-11 00:22:37 +02:00

29 lines
834 B
C#

public class GrabbedState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.otherPlayer.enter = false;
player.otherPlayer.state = "Throw";
player.enter = true;
player.animationFrames = 0;
player.player.StopShakeCoroutine();
}
player.velocity = DemonicsVector2.Zero;
player.animation = "HurtAir";
player.animationFrames++;
ThrowBreak(player);
}
private void ThrowBreak(PlayerNetwork player)
{
if (player.grabPress && player.animationFrames <= 6)
{
player.enter = false;
player.otherPlayer.enter = false;
player.state = "Knockback";
player.otherPlayer.state = "Knockback";
}
}
}