Files
2023-01-10 20:10:11 +02:00

31 lines
862 B
C#

using UnityEngine;
public class ShadowbreakState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
CheckFlip(player);
if (!player.enter)
{
SetTopPriority(player);
CheckFlip(player);
player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.Knockdown);
player.enter = true;
player.animationFrames = 0;
player.sound = "Landed";
player.SetEffect("Fall", player.position);
}
player.hurtbox.active = false;
player.animation = "HurtAir";
player.animationFrames++;
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.animationFrames >= 60)
{
player.enter = false;
player.state = "WakeUp";
}
}
}