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https://github.com/izzy2lost/Darklings-FightingGame.git
synced 2026-03-10 11:35:19 -07:00
243 lines
7.7 KiB
C#
243 lines
7.7 KiB
C#
using Demonics.UI;
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using System;
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using System.Collections;
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using System.Text.RegularExpressions;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.U2D.Animation;
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using UnityEngine.UI;
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public class CharacterMenu : BaseMenu
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{
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[SerializeField] private SpriteRenderer _characterOneImage = default;
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[SerializeField] private SpriteRenderer _characterTwoImage = default;
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[SerializeField] private GameObject _assistOne = default;
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[SerializeField] private GameObject _assistTwo = default;
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[SerializeField] private SpriteRenderer _assistOneSpriteRenderer = default;
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[SerializeField] private SpriteRenderer _assistTwoSpriteRenderer = default;
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[SerializeField] private Animator _characterOneAnimator = default;
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[SerializeField] private Animator _characterTwoAnimator = default;
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[SerializeField] private ChangeStageMenu _changeStageMenu = default;
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[SerializeField] private Button _firstCharacterButton = default;
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[SerializeField] private PlayerAnimator _playerAnimatorOne = default;
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[SerializeField] private PlayerAnimator _playerAnimatorTwo = default;
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[SerializeField] private SpriteLibrary _spriteLibraryOne = default;
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[SerializeField] private SpriteLibrary _spriteLibraryTwo = default;
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[SerializeField] private TextMeshProUGUI _playerOneName = default;
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[SerializeField] private TextMeshProUGUI _playerTwoName = default;
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[SerializeField] private TextMeshProUGUI _hpTextOne = default;
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[SerializeField] private TextMeshProUGUI _arcanaTextOne = default;
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[SerializeField] private TextMeshProUGUI _speedTextOne = default;
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[SerializeField] private TextMeshProUGUI _hpTextTwo = default;
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[SerializeField] private TextMeshProUGUI _arcanaTextTwo = default;
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[SerializeField] private TextMeshProUGUI _speedTextTwo = default;
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[SerializeField] private PlayerStatsSO[] _playerStatsArray = default;
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private PlayerStatsSO _playerStats;
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private EventSystem _currentEventSystem;
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public bool FirstCharacterSelected { get; private set; }
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void Awake()
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{
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_currentEventSystem = EventSystem.current;
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}
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public void EnablePlayerTwoSelector()
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{
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}
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public void SetCharacterImage(RuntimeAnimatorController animatorController, PlayerStatsSO playerStats, bool isRandomizer)
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{
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_playerStats = playerStats;
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if (!FirstCharacterSelected)
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{
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_playerOneName.enabled = true;
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if (animatorController.name == "RandomSelectAnimator")
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{
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_characterTwoImage.flipX = false;
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_playerOneName.enabled = false;
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}
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_characterOneImage.enabled = true;
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if (!isRandomizer)
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{
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_playerOneName.text = playerStats.characterName.ToString();
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_spriteLibraryOne.spriteLibraryAsset = playerStats.spriteLibraryAssets[0];
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_playerAnimatorOne.PlayerStats.PlayerStatsSO = playerStats;
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_hpTextOne.text = string.Format("{0:0.00}", _playerStats.defense);
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_arcanaTextOne.text = _playerStats.maxArcana.ToString();
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_speedTextOne.text = _playerStats.runSpeed.ToString();
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}
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else
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{
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_hpTextOne.text = "?";
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_arcanaTextOne.text = "?";
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_speedTextOne.text = "?";
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_playerOneName.text = "Random";
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}
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if (isRandomizer)
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{
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}
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_characterOneAnimator.runtimeAnimatorController = animatorController;
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}
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else
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{
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_playerTwoName.enabled = true;
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if (animatorController.name == "RandomSelectAnimator")
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{
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_characterTwoImage.flipX = false;
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_playerTwoName.enabled = false;
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}
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else
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{
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_characterTwoImage.flipX = true;
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}
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_characterTwoImage.enabled = true;
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if (!isRandomizer)
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{
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_playerTwoName.text = playerStats.characterName.ToString();
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_spriteLibraryTwo.spriteLibraryAsset = playerStats.spriteLibraryAssets[0];
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_playerAnimatorTwo.PlayerStats.PlayerStatsSO = playerStats;
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_hpTextTwo.text = string.Format("{0:0.00}", _playerStats.defense);
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_arcanaTextTwo.text = _playerStats.maxArcana.ToString();
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_speedTextTwo.text = _playerStats.runSpeed.ToString();
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}
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else
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{
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_hpTextTwo.text = "?";
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_arcanaTextTwo.text = "?";
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_speedTextTwo.text = "?";
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_playerTwoName.text = "Random";
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}
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_characterTwoAnimator.runtimeAnimatorController = animatorController;
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}
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}
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public void SelectCharacterImage()
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{
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_currentEventSystem.sendNavigationEvents = false;
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_playerOneName.enabled = true;
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_playerTwoName.enabled = true;
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if (!FirstCharacterSelected)
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{
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_assistOneSpriteRenderer.enabled = true;
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_assistOne.SetActive(true);
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if (_playerStats == null)
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{
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int randomPlayer = UnityEngine.Random.Range(0, _playerStatsArray.Length);
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_playerStats = _playerStatsArray[randomPlayer];
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string characterName = Regex.Replace(_playerStats.characterName.ToString(), "([a-z])([A-Z])", "$1 $2");
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Debug.Log(characterName);
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_playerOneName.text = characterName;
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_spriteLibraryOne.spriteLibraryAsset = _playerStats.spriteLibraryAssets[0];
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_playerAnimatorOne.PlayerStats.PlayerStatsSO = _playerStats;
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_characterOneAnimator.runtimeAnimatorController = _playerStats.runtimeAnimatorController;
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}
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_hpTextOne.text = string.Format("{0:0.00}", _playerStats.defense);
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_arcanaTextOne.text = _playerStats.maxArcana.ToString();
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_speedTextOne.text = _playerStats.runSpeed.ToString();
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SceneSettings.PlayerOne = _playerStats.characterIndex;
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}
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else
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{
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_assistTwoSpriteRenderer.enabled = true;
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_assistTwo.SetActive(true);
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if (_playerStats == null)
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{
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int randomPlayer = UnityEngine.Random.Range(0, _playerStatsArray.Length);
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_playerStats = _playerStatsArray[randomPlayer];
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string characterName = Regex.Replace(_playerStats.characterName.ToString(), "([a-z])([A-Z])", "$1 $2");
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_playerOneName.text = characterName;
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_spriteLibraryTwo.spriteLibraryAsset = _playerStats.spriteLibraryAssets[0];
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_playerAnimatorTwo.PlayerStats.PlayerStatsSO = _playerStats;
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_characterTwoAnimator.runtimeAnimatorController = _playerStats.runtimeAnimatorController;
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}
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_hpTextTwo.text = string.Format("{0:0.00}", _playerStats.defense);
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_arcanaTextTwo.text = _playerStats.maxArcana.ToString();
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_speedTextTwo.text = _playerStats.runSpeed.ToString();
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SceneSettings.PlayerTwo = _playerStats.characterIndex;
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}
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}
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public void SetCharacter(bool isPlayerOne)
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{
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if (isPlayerOne)
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{
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_playerAnimatorOne.Taunt();
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}
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else
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{
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_playerAnimatorTwo.Taunt();
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}
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StartCoroutine(TauntEndCoroutine());
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}
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IEnumerator TauntEndCoroutine()
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{
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yield return new WaitForSeconds(1.0f);
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_currentEventSystem.sendNavigationEvents = true;
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if (!FirstCharacterSelected)
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{
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FirstCharacterSelected = true;
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_currentEventSystem.SetSelectedGameObject(null);
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_firstCharacterButton.Select();
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}
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else
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{
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SceneSettings.SceneSettingsDecide = true;
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if (SceneSettings.RandomStage)
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{
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SceneSettings.StageIndex = UnityEngine.Random.Range(0, Enum.GetNames(typeof(StageTypeEnum)).Length - 1);
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}
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SceneManager.LoadScene(2);
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}
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}
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public void GoBack(BaseMenu otherMenu)
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{
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if (_changeStageMenu.IsOpen)
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{
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_changeStageMenu.ChangeStageClose();
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}
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else
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{
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OpenMenuHideCurrent(otherMenu);
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ResetControllerInput();
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}
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}
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public void ResetControllerInput()
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{
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//SceneSettings.ControllerOne = "Cpu";
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//SceneSettings.ControllerTwo = "Cpu";
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}
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private void OnDisable()
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{
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if (!SceneSettings.SceneSettingsDecide)
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{
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_currentEventSystem.sendNavigationEvents = true;
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FirstCharacterSelected = false;
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_hpTextOne.text = "";
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_arcanaTextOne.text = "";
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_speedTextOne.text = "";
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_hpTextTwo.text = "";
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_arcanaTextTwo.text = "";
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_speedTextTwo.text = "";
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_playerOneName.text = "";
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_characterOneImage.enabled = false;
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_characterOneAnimator.runtimeAnimatorController = null;
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_characterTwoImage.enabled = false;
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_characterTwoAnimator.runtimeAnimatorController = null;
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_playerTwoName.text = "";
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_assistOneSpriteRenderer.enabled = false;
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_assistTwoSpriteRenderer.enabled = false;
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}
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}
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}
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