Files
2022-12-30 14:07:58 +02:00

66 lines
2.0 KiB
C#

using UnityEngine;
public class DashState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
player.position = new Vector2(player.position.x, (float)DemonicsPhysics.GROUND_POINT);
if (!player.enter)
{
player.enter = true;
player.sound = "Dash";
player.animationFrames = 0;
if (player.dashDirection > 0)
{
Vector2 effectPosition = new Vector2(player.position.x - 1, player.position.y);
player.SetEffect("Dash", effectPosition, false);
}
else
{
Vector2 effectPosition = new Vector2(player.position.x + 1, player.position.y);
player.SetEffect("Dash", effectPosition, true);
}
player.dashFrames = 15;
player.velocity = new Vector2(player.dashDirection * (float)player.playerStats.DashForce, 0);
}
Dash(player);
}
private void Dash(PlayerNetwork player)
{
if (player.dashFrames > 0)
{
player.animationFrames = 0;
player.animation = "Dash";
if (player.dashFrames % 5 == 0)
{
if (player.flip > 0)
{
Vector2 effectPosition = new Vector2(player.position.x - 1, player.position.y);
player.SetEffect("Ghost", player.position, false);
}
else
{
Vector2 effectPosition = new Vector2(player.position.x + 1, player.position.y);
player.SetEffect("Ghost", player.position, true);
}
}
player.dashFrames--;
}
else
{
player.velocity = Vector2.zero;
player.enter = false;
if (player.direction.x * player.flip > 0)
{
player.sound = "Run";
player.state = "Run";
}
else
{
player.state = "Idle";
}
}
}
}