Files
2022-12-28 14:10:45 +02:00

39 lines
1.1 KiB
C#

using UnityEngine;
public class WallSplatState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
CheckFlip(player);
if (!player.enter)
{
Vector2 effectPosition = new Vector2(player.position.x + (2.25f * player.flip), player.position.y);
if (player.flip == 1)
{
player.SetEffect("WallSplat", effectPosition, true);
}
else
{
player.SetEffect("WallSplat", effectPosition, false);
}
player.sound = "WallSplat";
player.enter = true;
player.animationFrames = 0;
}
player.velocity = Vector2.zero;
player.hurtbox.active = false;
player.animation = "Wallsplat";
player.animationFrames++;
ToAirborneState(player);
}
private void ToAirborneState(PlayerNetwork player)
{
if (player.animationFrames >= 10)
{
player.wasWallSplatted = true;
player.hurtbox.active = true;
player.enter = false;
player.state = "Airborne";
}
}
}