Files
unknown dfe7c6e3e1 Update
2023-01-12 19:12:56 +02:00

105 lines
3.6 KiB
C#

using UnityEngine;
public class RedFrenzyState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
SetTopPriority(player);
CheckFlip(player);
player.enter = true;
player.sound = "Vanish";
player.animationFrames = 0;
player.animation = "RedFrenzy";
player.canChainAttack = false;
player.dashFrames = 0;
player.healthRecoverable = player.health;
player.attackFrames = DemonicsAnimator.GetMaxAnimationFrames(player.playerStats._animation, player.animation);
player.player.PlayerUI.UpdateHealthDamaged(player.healthRecoverable);
}
player.velocity = DemonicsVector2.Zero;
player.dashFrames++;
if (!player.hitstop)
{
player.animationFrames++;
player.attackFrames--;
}
if (player.dashFrames == 7)
{
player.invinsible = true;
player.SetEffect("VanishDisappear", player.position);
GameSimulation.Hitstop = 26;
}
if (player.dashFrames == 22)
{
player.position = new DemonicsVector2(player.otherPlayer.position.x - (22 * player.flip), player.otherPlayer.position.y);
player.SetEffect("VanishAppear", player.position);
}
if (player.dashFrames == 33)
{
player.invinsible = false;
player.sound = player.attackNetwork.attackSound;
}
ToIdleState(player);
ToHurtState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.attackFrames <= 0)
{
player.dashFrames = 0;
player.enter = false;
player.state = "Idle";
}
}
private void ToHurtState(PlayerNetwork player)
{
if (!player.otherPlayer.canChainAttack && IsColliding(player) && !player.invinsible)
{
player.enter = false;
player.attackHurtNetwork = player.otherPlayer.attackNetwork;
if (player.attackHurtNetwork.attackType == AttackTypeEnum.Throw)
{
player.state = "Grabbed";
return;
}
if (DemonicsPhysics.IsInCorner(player))
{
player.otherPlayer.knockback = 0;
player.otherPlayer.pushbackStart = player.otherPlayer.position;
player.otherPlayer.pushbackEnd = new DemonicsVector2(player.otherPlayer.position.x + (player.attackHurtNetwork.knockbackForce * -player.otherPlayer.flip), DemonicsPhysics.GROUND_POINT);
player.otherPlayer.pushbackDuration = player.attackHurtNetwork.knockbackDuration;
}
if (IsBlocking(player))
{
if (player.direction.y < 0)
{
player.state = "BlockLow";
}
else
{
player.state = "Block";
}
}
else
{
if (player.attackHurtNetwork.hardKnockdown)
{
player.state = "Airborne";
}
else
{
if (player.attackHurtNetwork.knockbackArc == 0 || player.attackHurtNetwork.softKnockdown)
{
player.state = "Hurt";
}
else
{
player.state = "HurtAir";
}
}
}
}
}
}