Files
Darklings-FightingGame/Assets/_Project/Scripts/SimulationScripts/InputParser.cs
David Kalatzis d98e6d6910 Input update
2023-07-03 00:44:54 +03:00

147 lines
6.1 KiB
C#

using UnityEngine;
public class InputParser
{
public static long GetInput(int id)
{
long input = 0;
if (id == 0)
{
if (UnityEngine.Input.anyKeyDown)
input |= NetworkInput.SKIP_BYTE;
if (NetworkInput.ONE_UP_INPUT)
input |= NetworkInput.UP_BYTE;
if (NetworkInput.ONE_DOWN_INPUT)
input |= NetworkInput.DOWN_BYTE;
if (NetworkInput.ONE_LEFT_INPUT)
input |= NetworkInput.LEFT_BYTE;
if (NetworkInput.ONE_RIGHT_INPUT)
input |= NetworkInput.RIGHT_BYTE;
if (NetworkInput.ONE_LIGHT_INPUT)
input |= NetworkInput.LIGHT_BYTE;
if (NetworkInput.ONE_MEDIUM_INPUT)
input |= NetworkInput.MEDIUM_BYTE;
if (NetworkInput.ONE_HEAVY_INPUT)
input |= NetworkInput.HEAVY_BYTE;
if (NetworkInput.ONE_ARCANA_INPUT)
input |= NetworkInput.ARCANA_BYTE;
if (NetworkInput.ONE_SHADOW_INPUT)
input |= NetworkInput.SHADOW_BYTE;
if (NetworkInput.ONE_GRAB_INPUT)
input |= NetworkInput.GRAB_BYTE;
if (NetworkInput.ONE_BLUE_FRENZY_INPUT)
input |= NetworkInput.BLUE_FRENZY_BYTE;
if (NetworkInput.ONE_RED_FRENZY_INPUT)
input |= NetworkInput.RED_FRENZY_BYTE;
if (NetworkInput.ONE_DASH_FORWARD_INPUT)
input |= NetworkInput.DASH_FORWARD_BYTE;
if (NetworkInput.ONE_DASH_BACKWARD_INPUT)
input |= NetworkInput.DASH_BACKWARD_BYTE;
}
if (id == 1)
{
if (UnityEngine.Input.anyKeyDown)
input |= NetworkInput.SKIP_BYTE;
if (NetworkInput.TWO_UP_INPUT)
input |= NetworkInput.UP_BYTE;
if (NetworkInput.TWO_DOWN_INPUT)
input |= NetworkInput.DOWN_BYTE;
if (NetworkInput.TWO_LEFT_INPUT)
input |= NetworkInput.LEFT_BYTE;
if (NetworkInput.TWO_RIGHT_INPUT)
input |= NetworkInput.RIGHT_BYTE;
if (NetworkInput.TWO_LIGHT_INPUT)
input |= NetworkInput.LIGHT_BYTE;
if (NetworkInput.TWO_MEDIUM_INPUT)
input |= NetworkInput.MEDIUM_BYTE;
if (NetworkInput.TWO_HEAVY_INPUT)
input |= NetworkInput.HEAVY_BYTE;
if (NetworkInput.TWO_ARCANA_INPUT)
input |= NetworkInput.ARCANA_BYTE;
if (NetworkInput.TWO_SHADOW_INPUT)
input |= NetworkInput.SHADOW_BYTE;
if (NetworkInput.TWO_GRAB_INPUT)
input |= NetworkInput.GRAB_BYTE;
if (NetworkInput.TWO_BLUE_FRENZY_INPUT)
input |= NetworkInput.BLUE_FRENZY_BYTE;
if (NetworkInput.TWO_RED_FRENZY_INPUT)
input |= NetworkInput.RED_FRENZY_BYTE;
if (NetworkInput.TWO_DASH_FORWARD_INPUT)
input |= NetworkInput.DASH_FORWARD_BYTE;
if (NetworkInput.TWO_DASH_BACKWARD_INPUT)
input |= NetworkInput.DASH_BACKWARD_BYTE;
}
return input;
}
public static void ParseInput(long inputs, out bool skip, ref InputList inputTriggers)
{
if ((inputs & NetworkInput.SKIP_BYTE) != 0)
skip = true;
else
skip = false;
ParseSequence(inputs, ref inputTriggers.inputSequence);
ParseTrigger(inputs, ref inputTriggers.inputTriggers[0], NetworkInput.LIGHT_BYTE, NetworkInput.BLUE_FRENZY_BYTE);
ParseTrigger(inputs, ref inputTriggers.inputTriggers[1], NetworkInput.MEDIUM_BYTE, NetworkInput.BLUE_FRENZY_BYTE);
ParseTrigger(inputs, ref inputTriggers.inputTriggers[2], NetworkInput.SHADOW_BYTE);
ParseTrigger(inputs, ref inputTriggers.inputTriggers[3], NetworkInput.HEAVY_BYTE, NetworkInput.RED_FRENZY_BYTE);
ParseTrigger(inputs, ref inputTriggers.inputTriggers[4], NetworkInput.ARCANA_BYTE, NetworkInput.RED_FRENZY_BYTE);
ParseTrigger(inputs, ref inputTriggers.inputTriggers[5], NetworkInput.GRAB_BYTE);
ParseTrigger(inputs, ref inputTriggers.inputTriggers[6], NetworkInput.DASH_FORWARD_BYTE);
ParseTrigger(inputs, ref inputTriggers.inputTriggers[7], NetworkInput.DASH_BACKWARD_BYTE);
}
private static void ParseSequence(long inputs, ref InputSequence inputSequence)
{
bool up = (inputs & NetworkInput.UP_BYTE) != 0;
bool down = (inputs & NetworkInput.DOWN_BYTE) != 0;
bool left = (inputs & NetworkInput.LEFT_BYTE) != 0;
bool right = (inputs & NetworkInput.RIGHT_BYTE) != 0;
if (left && right)
{
left = false;
right = false;
}
if (up && down)
{
up = false;
down = false;
}
if (up & left)
inputSequence.inputDirectionEnum = InputDirectionEnum.UpLeft;
else if (up & right)
inputSequence.inputDirectionEnum = InputDirectionEnum.UpRight;
else if (down & left)
inputSequence.inputDirectionEnum = InputDirectionEnum.DownLeft;
else if (down & right)
inputSequence.inputDirectionEnum = InputDirectionEnum.DownRight;
else if (up)
inputSequence.inputDirectionEnum = InputDirectionEnum.Up;
else if (down)
inputSequence.inputDirectionEnum = InputDirectionEnum.Down;
else if (left)
inputSequence.inputDirectionEnum = InputDirectionEnum.Left;
else if (right)
inputSequence.inputDirectionEnum = InputDirectionEnum.Right;
else
inputSequence.inputDirectionEnum = InputDirectionEnum.Neutral;
}
private static void ParseTrigger(long inputs, ref InputTrigger inputTrigger, int inputByte, int optionalInputByte = 0)
{
if ((inputs & inputByte) != 0 || (inputs & optionalInputByte) != 0)
{
if (!inputTrigger.held)
inputTrigger.pressed = true;
inputTrigger.held = true;
}
else
{
inputTrigger.held = false;
inputTrigger.pressed = false;
}
}
}