Files
2023-01-06 23:10:53 +02:00

69 lines
2.0 KiB
C#

using UnityEngine;
public class RunState : GroundParentState
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
}
player.position = new DemonicsVector2(player.position.x, DemonicsPhysics.GROUND_POINT);
player.animation = "Run";
player.animationFrames++;
player.velocity = new DemonicsVector2(player.direction.x * player.playerStats.SpeedRun, 0);
if (DemonicsWorld.Frame % 5 == 0)
{
if (player.flip > 0)
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
player.SetEffect("Ghost", effectPosition, false);
}
else
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
player.SetEffect("Ghost", effectPosition, true);
}
}
ToIdleState(player);
ToJumpState(player);
ToJumpForwardState(player);
ToAttackState(player);
}
private void ToJumpState(PlayerNetwork player)
{
if (player.direction.y > 0)
{
player.enter = false;
player.soundStop = "Run";
player.state = "Jump";
}
}
private void ToJumpForwardState(PlayerNetwork player)
{
if (player.direction.y > 0 && player.direction.x != 0)
{
player.jumpDirection = (int)player.direction.x;
player.enter = false;
player.soundStop = "Run";
player.state = "JumpForward";
}
}
public void ToAttackState(PlayerNetwork player)
{
if (player.start)
{
Attack(player);
}
}
private void ToIdleState(PlayerNetwork player)
{
if (player.direction.x == 0)
{
player.enter = false;
player.soundStop = "Run";
player.state = "Idle";
}
}
}