Files
David Kalatzis 9297c6f2bb Minor update
2023-01-23 18:31:58 +02:00

45 lines
2.0 KiB
C#

using UnityEngine;
public class KnockbackState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
player.knockback = 0;
player.pushbackStart = player.position;
player.pushbackEnd = new DemonicsVector2(player.pushbackStart.x + (20 * -player.flip), player.pushbackStart.y + 20);
}
player.velocity = DemonicsVector2.Zero;
player.animation = "HurtAir";
player.animationFrames++;
DemonicsFloat ratio = (DemonicsFloat)player.knockback / (DemonicsFloat)10;
DemonicsFloat distance = player.pushbackEnd.x - player.pushbackStart.x;
DemonicsFloat nextX = DemonicsFloat.Lerp(player.pushbackStart.x, player.pushbackEnd.x, ratio);
DemonicsFloat baseY = DemonicsFloat.Lerp(player.pushbackStart.y, player.pushbackEnd.y, (nextX - player.pushbackStart.x) / distance);
DemonicsFloat arc = 5 * (nextX - player.pushbackStart.x) * (nextX - player.pushbackEnd.x) / ((-0.25f) * distance * distance);
DemonicsVector2 nextPosition = new DemonicsVector2(nextX, baseY + arc);
player.position = nextPosition;
if (player.position.x >= DemonicsPhysics.WALL_RIGHT_POINT)
{
player.position = new DemonicsVector2(DemonicsPhysics.WALL_RIGHT_POINT, player.position.y);
}
else if (player.position.x <= DemonicsPhysics.WALL_LEFT_POINT)
{
player.position = new DemonicsVector2(DemonicsPhysics.WALL_LEFT_POINT, player.position.y);
}
player.knockback++;
ToKnockdown(player, ratio);
}
private void ToKnockdown(PlayerNetwork player, DemonicsFloat ratio)
{
if ((DemonicsFloat)player.position.y <= DemonicsPhysics.GROUND_POINT && (DemonicsFloat)player.velocity.y <= (DemonicsFloat)0 && player.knockback > 1)
{
player.pushbox.active = true;
EnterState(player, "HardKnockdown");
}
}
}