Files
Darklings-FightingGame/Assets/_Project/Scripts/PlayerScripts/PlayerIcon.cs
2021-09-29 16:43:00 +02:00

34 lines
1.1 KiB
C#

using UnityEngine;
public class PlayerIcon : MonoBehaviour
{
private RectTransform _rectTransform;
private float _originalPositionY;
private void Awake()
{
_rectTransform = GetComponent<RectTransform>();
_originalPositionY = _rectTransform.anchoredPosition.y;
}
void Update()
{
if (_rectTransform.anchoredPosition.x == -375.0f)
{
_rectTransform.anchoredPosition = new Vector2(_rectTransform.anchoredPosition.x, 250.0f);
transform.GetChild(0).gameObject.SetActive(false);
}
else if (_rectTransform.anchoredPosition.x == 375.0f)
{
_rectTransform.anchoredPosition = new Vector2(_rectTransform.anchoredPosition.x, 250.0f);
transform.GetChild(1).gameObject.SetActive(false);
}
else
{
_rectTransform.anchoredPosition = new Vector2(_rectTransform.anchoredPosition.x, _originalPositionY);
transform.GetChild(0).gameObject.SetActive(true);
transform.GetChild(1).gameObject.SetActive(true);
}
}
}