Files
Darklings-FightingGame/Assets/_Project/Scripts/PlayerScripts/PlayerComboSystem.cs
kidagine c893bbc951 update
2021-12-13 04:02:26 +01:00

51 lines
1012 B
C#

using UnityEngine;
public class PlayerComboSystem : MonoBehaviour
{
private PlayerStats _playerStats;
private PlayerMovement _playerMovement;
private PlayerController _playerController;
void Awake()
{
_playerMovement = GetComponent<PlayerMovement>();
_playerStats = GetComponent<PlayerStats>();
_playerController = GetComponent<PlayerController>();
}
public AttackSO GetComboAttack()
{
if (_playerMovement.IsCrouching && _playerMovement.IsGrounded)
{
return _playerStats.PlayerStatsSO.m2L;
}
else
{
if (!_playerMovement.IsGrounded)
{
return _playerStats.PlayerStatsSO.jumpL;
}
else if (_playerMovement.IsMoving)
{
if (_playerMovement.MovementInput.x * transform.localScale.x > 0.0f)
{
return _playerStats.PlayerStatsSO.m6L;
}
else
{
return _playerStats.PlayerStatsSO.m4L;
}
}
else
{
return _playerStats.PlayerStatsSO.m5L;
}
}
}
public ArcanaSO GetArcana()
{
return _playerStats.PlayerStatsSO.arcana;
}
}