Files
Darklings-FightingGame/Assets/_Project/Scripts/UIScripts/MenuScripts/CharacterMenu.cs
kidagine b2dd13e59d rebind
2022-08-15 10:39:44 +03:00

308 lines
9.3 KiB
C#

using Demonics.UI;
using System;
using System.Collections;
using System.Text.RegularExpressions;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.U2D.Animation;
using UnityEngine.UI;
public class CharacterMenu : BaseMenu
{
[SerializeField] private PlayerInput _playerInput = default;
[SerializeField] private FadeHandler _fadeHandler = default;
[SerializeField] private GameObject _rebindOnePrompt = default;
[SerializeField] private GameObject _rebindTwoPrompt = default;
[SerializeField] private SpriteRenderer _characterOneImage = default;
[SerializeField] private SpriteRenderer _characterTwoImage = default;
[SerializeField] private GameObject _assistOne = default;
[SerializeField] private GameObject _assistTwo = default;
[SerializeField] private SpriteRenderer _assistOneSpriteRenderer = default;
[SerializeField] private SpriteRenderer _assistTwoSpriteRenderer = default;
[SerializeField] private Animator _characterOneAnimator = default;
[SerializeField] private Animator _characterTwoAnimator = default;
[SerializeField] private ChangeStageMenu _changeStageMenu = default;
[SerializeField] private Button _firstCharacterButton = default;
[SerializeField] private PlayerAnimator _playerAnimatorOne = default;
[SerializeField] private PlayerAnimator _playerAnimatorTwo = default;
[SerializeField] private SpriteLibrary _spriteLibraryOne = default;
[SerializeField] private SpriteLibrary _spriteLibraryTwo = default;
[SerializeField] private TextMeshProUGUI _playerOneName = default;
[SerializeField] private TextMeshProUGUI _playerTwoName = default;
[SerializeField] private TextMeshProUGUI _hpTextOne = default;
[SerializeField] private TextMeshProUGUI _arcanaTextOne = default;
[SerializeField] private TextMeshProUGUI _speedTextOne = default;
[SerializeField] private TextMeshProUGUI _hpTextTwo = default;
[SerializeField] private TextMeshProUGUI _arcanaTextTwo = default;
[SerializeField] private TextMeshProUGUI _speedTextTwo = default;
[SerializeField] private PlayerStatsSO[] _playerStatsArray = default;
[SerializeField] private RebindMenu[] _rebindMenues = default;
private PlayerStatsSO _playerStats;
private EventSystem _currentEventSystem;
private int _controllerIndex;
public bool FirstCharacterSelected { get; private set; }
void Awake()
{
_currentEventSystem = EventSystem.current;
}
public void EnablePlayerTwoSelector()
{
}
public void SetCharacterImage(RuntimeAnimatorController animatorController, PlayerStatsSO playerStats, bool isRandomizer)
{
_playerStats = playerStats;
if (!FirstCharacterSelected)
{
_playerOneName.enabled = true;
if (animatorController.name == "RandomSelectAnimator")
{
_characterTwoImage.flipX = false;
_playerOneName.enabled = false;
}
_characterOneImage.enabled = true;
if (!isRandomizer)
{
_playerOneName.text = playerStats.characterName.ToString();
_spriteLibraryOne.spriteLibraryAsset = playerStats.spriteLibraryAssets[0];
_playerAnimatorOne.PlayerStats.PlayerStatsSO = playerStats;
_hpTextOne.text = string.Format("{0:0.00}", _playerStats.defense);
_arcanaTextOne.text = _playerStats.maxArcana.ToString();
_speedTextOne.text = _playerStats.runSpeed.ToString();
}
else
{
_hpTextOne.text = "?";
_arcanaTextOne.text = "?";
_speedTextOne.text = "?";
_playerOneName.text = "Random";
}
if (isRandomizer)
{
}
_characterOneAnimator.runtimeAnimatorController = animatorController;
}
else
{
_playerTwoName.enabled = true;
if (animatorController.name == "RandomSelectAnimator")
{
_characterTwoImage.flipX = false;
_playerTwoName.enabled = false;
}
else
{
_characterTwoImage.flipX = true;
}
_characterTwoImage.enabled = true;
if (!isRandomizer)
{
_playerTwoName.text = playerStats.characterName.ToString();
_spriteLibraryTwo.spriteLibraryAsset = playerStats.spriteLibraryAssets[0];
_playerAnimatorTwo.PlayerStats.PlayerStatsSO = playerStats;
_hpTextTwo.text = string.Format("{0:0.00}", _playerStats.defense);
_arcanaTextTwo.text = _playerStats.maxArcana.ToString();
_speedTextTwo.text = _playerStats.runSpeed.ToString();
}
else
{
_hpTextTwo.text = "?";
_arcanaTextTwo.text = "?";
_speedTextTwo.text = "?";
_playerTwoName.text = "Random";
}
_characterTwoAnimator.runtimeAnimatorController = animatorController;
}
}
public void SelectCharacterImage()
{
_currentEventSystem.sendNavigationEvents = false;
_playerOneName.enabled = true;
_playerTwoName.enabled = true;
if (!FirstCharacterSelected)
{
_assistOneSpriteRenderer.enabled = true;
_assistOne.SetActive(true);
if (_playerStats == null)
{
int randomPlayer = UnityEngine.Random.Range(0, _playerStatsArray.Length);
_playerStats = _playerStatsArray[randomPlayer];
string characterName = Regex.Replace(_playerStats.characterName.ToString(), "([a-z])([A-Z])", "$1 $2");
_playerOneName.text = characterName;
_spriteLibraryOne.spriteLibraryAsset = _playerStats.spriteLibraryAssets[0];
_playerAnimatorOne.PlayerStats.PlayerStatsSO = _playerStats;
_characterOneAnimator.runtimeAnimatorController = _playerStats.runtimeAnimatorController;
}
_hpTextOne.text = string.Format("{0:0.00}", _playerStats.defense);
_arcanaTextOne.text = _playerStats.maxArcana.ToString();
_speedTextOne.text = _playerStats.runSpeed.ToString();
SceneSettings.PlayerOne = _playerStats.characterIndex;
}
else
{
_assistTwoSpriteRenderer.enabled = true;
_assistTwo.SetActive(true);
if (_playerStats == null)
{
int randomPlayer = UnityEngine.Random.Range(0, _playerStatsArray.Length);
_playerStats = _playerStatsArray[randomPlayer];
string characterName = Regex.Replace(_playerStats.characterName.ToString(), "([a-z])([A-Z])", "$1 $2");
_playerOneName.text = characterName;
_spriteLibraryTwo.spriteLibraryAsset = _playerStats.spriteLibraryAssets[0];
_playerAnimatorTwo.PlayerStats.PlayerStatsSO = _playerStats;
_characterTwoAnimator.runtimeAnimatorController = _playerStats.runtimeAnimatorController;
}
_hpTextTwo.text = string.Format("{0:0.00}", _playerStats.defense);
_arcanaTextTwo.text = _playerStats.maxArcana.ToString();
_speedTextTwo.text = _playerStats.runSpeed.ToString();
SceneSettings.PlayerTwo = _playerStats.characterIndex;
}
}
public void SetCharacter(bool isPlayerOne)
{
if (isPlayerOne)
{
_playerAnimatorOne.Taunt();
}
else
{
_playerAnimatorTwo.Taunt();
}
StartCoroutine(TauntEndCoroutine());
}
IEnumerator TauntEndCoroutine()
{
yield return new WaitForSeconds(1.0f);
_currentEventSystem.sendNavigationEvents = true;
if (!FirstCharacterSelected)
{
FirstCharacterSelected = true;
_currentEventSystem.SetSelectedGameObject(null);
_firstCharacterButton.Select();
}
else
{
SceneSettings.SceneSettingsDecide = true;
if (SceneSettings.RandomStage)
{
SceneSettings.StageIndex = UnityEngine.Random.Range(0, Enum.GetNames(typeof(StageTypeEnum)).Length - 1);
}
_fadeHandler.onFadeEnd.AddListener(()=> SceneManager.LoadScene(2));
_fadeHandler.StartFadeTransition(true);
}
}
public void GoBack(BaseMenu otherMenu)
{
if (UsedController(true))
{
if (_changeStageMenu.IsOpen)
{
_changeStageMenu.ChangeStageClose();
}
else
{
if (!_rebindMenues[0].gameObject.activeSelf && !_rebindMenues[1].gameObject.activeSelf)
{
OpenMenuHideCurrent(otherMenu);
ResetControllerInput();
}
}
}
}
public void ResetControllerInput()
{
//SceneSettings.ControllerOne = "Cpu";
//SceneSettings.ControllerTwo = "Cpu";
}
public void OpenRebind()
{
if (UsedController(false))
{
if (!_changeStageMenu.IsOpen)
{
if (!FirstCharacterSelected && SceneSettings.ControllerOne >= 0)
{
_rebindMenues[0].Show();
}
else if (SceneSettings.ControllerTwo >= 0)
{
_rebindMenues[1].Show();
}
_currentEventSystem.sendNavigationEvents = true;
}
}
}
private bool UsedController(bool cpuFullControl)
{
if (!FirstCharacterSelected)
{
_controllerIndex = SceneSettings.ControllerOne;
}
else
{
_controllerIndex = SceneSettings.ControllerTwo;
}
if (_controllerIndex < 0)
{
if (cpuFullControl)
{
return true;
}
return false;
}
if (InputSystem.devices[_controllerIndex].displayName == _playerInput.devices[0].displayName)
{
return true;
}
return false;
}
private void OnDisable()
{
if (!SceneSettings.SceneSettingsDecide)
{
_currentEventSystem.SetSelectedGameObject(null);
_currentEventSystem.sendNavigationEvents = true;
FirstCharacterSelected = false;
_hpTextOne.text = "";
_arcanaTextOne.text = "";
_speedTextOne.text = "";
_hpTextTwo.text = "";
_arcanaTextTwo.text = "";
_speedTextTwo.text = "";
_playerOneName.text = "";
if (_characterOneImage != null)
{
_characterOneImage.enabled = false;
_characterOneAnimator.runtimeAnimatorController = null;
}
if (_characterTwoImage != null)
{
_characterTwoImage.enabled = false;
_characterTwoAnimator.runtimeAnimatorController = null;
}
_playerTwoName.text = "";
_assistOneSpriteRenderer.enabled = false;
_assistTwoSpriteRenderer.enabled = false;
}
_fadeHandler.onFadeEnd.RemoveAllListeners();
}
}