Files
2023-01-07 23:17:55 +02:00

47 lines
1.1 KiB
C#

using UnityEngine;
public class CrouchState : GroundParentState
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
}
player.position = new DemonicsVector2(player.position.x, DemonicsPhysics.GROUND_POINT);
CheckFlip(player);
player.canDoubleJump = true;
player.dashFrames = 0;
player.animationFrames = 0;
player.animation = "Crouch";
player.velocity = DemonicsVector2.Zero;
base.UpdateLogic(player);
ToIdleState(player);
ToAttackState(player);
ToArcanaState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.direction.y >= 0)
{
player.enter = false;
player.state = "Idle";
}
}
public void ToAttackState(PlayerNetwork player)
{
if (player.attackPress)
{
Attack(player);
}
}
public void ToArcanaState(PlayerNetwork player)
{
if (player.arcanaPress)
{
Arcana(player);
}
}
}