Files
Darklings-FightingGame/Assets/_Project/Scripts/UIScripts/MenuScripts/CommandListMenu.cs
2022-09-25 19:11:32 +03:00

164 lines
5.4 KiB
C#

using Demonics.UI;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Video;
public class CommandListMenu : BaseMenu
{
[SerializeField] private TextMeshProUGUI _characterText = default;
[SerializeField] private TextMeshProUGUI _descriptionText = default;
[SerializeField] private VideoPlayer _showcaseVideo = default;
[SerializeField] private PauseMenu _pauseMenu = default;
[SerializeField] private PauseMenu _pauseTrainingMenu = default;
[SerializeField] private RectTransform _content = default;
[SerializeField] private CommandFramedata _commandFramedata = default;
[SerializeField] private CommandListButton[] _commandListButtons = default;
[SerializeField] private GameObject _toggleFramedataPrompt = default;
[SerializeField] private GameObject _knockdownImage = default;
[SerializeField] private GameObject _reversalImage = default;
[SerializeField] private GameObject _projectileImage = default;
[SerializeField] private GameObject _videoMenu = default;
[SerializeField] private GameObject _framedataMenu = default;
private readonly string _baseUrl = "https://kidagine.github.io/Darklings-CommandListVideos/";
private Player _playerOne;
private Player _playerTwo;
private Player _currentlyDisplayedPlayer;
public PauseMenu CurrentPauseMenu { get; private set; }
void Awake()
{
_playerOne = GameManager.Instance.PlayerOne;
_playerTwo = GameManager.Instance.PlayerTwo;
}
public void ChangePage()
{
if (_playerOne == _currentlyDisplayedPlayer)
{
_currentlyDisplayedPlayer = _playerTwo;
}
else
{
_currentlyDisplayedPlayer = _playerOne;
}
SetCommandListData(_currentlyDisplayedPlayer.PlayerStats);
EventSystem.current.SetSelectedGameObject(null);
_startingOption.Select();
_content.anchoredPosition = Vector2.zero;
}
private void SetCommandListData(PlayerStatsSO playerStats)
{
_characterText.text = playerStats.characterName.ToString();
_commandListButtons[0].SetData(playerStats.m5Arcana);
_commandListButtons[1].SetData(playerStats.m2Arcana);
if (playerStats.jArcana != null)
{
_commandListButtons[2].SetData(playerStats.jArcana);
_commandListButtons[2].gameObject.SetActive(true);
}
else
{
_commandListButtons[0].GetComponent<BaseButton>()._scrollUpAmount = 1900;
_commandListButtons[10].GetComponent<BaseButton>()._scrollDownAmount = -1900;
_commandListButtons[1].GetComponent<BaseButton>()._scrollDownAmount = 300;
_commandListButtons[2].gameObject.SetActive(false);
}
_commandListButtons[3].SetData(playerStats.m5L);
_commandListButtons[4].SetData(playerStats.m2L);
_commandListButtons[5].SetData(playerStats.jL);
_commandListButtons[6].SetData(playerStats.m5M);
_commandListButtons[7].SetData(playerStats.m2M);
_commandListButtons[8].SetData(playerStats.jM);
_commandListButtons[9].SetData(playerStats.m5H);
_commandListButtons[10].SetData(playerStats.m2H);
_commandListButtons[11].SetData(playerStats.jL);
}
public void SetCommandListShowcase(ArcanaSO command)
{
_descriptionText.text = command.moveDescription;
#if UNITY_STANDALONE_WIN
_showcaseVideo.clip = command.moveVideo;
#endif
#if UNITY_WEBGL
_showcaseVideo.url = _baseUrl + command.moveVideo.name + ".mp4";
#endif
_showcaseVideo.Stop();
_showcaseVideo.Play();
_reversalImage.SetActive(false);
_knockdownImage.SetActive(false);
_projectileImage.SetActive(false);
if (command.reversal)
{
_reversalImage.SetActive(true);
}
if (command.causesKnockdown)
{
_knockdownImage.SetActive(true);
}
if (command.isProjectile)
{
_projectileImage.SetActive(true);
}
_commandFramedata.SetFramedata(command);
_toggleFramedataPrompt.SetActive(true);
}
public void SetCommandListShowcase(AttackSO command)
{
_videoMenu.SetActive(false);
_framedataMenu.SetActive(true);
_commandFramedata.SetFramedata(command);
_toggleFramedataPrompt.SetActive(false);
}
public void ToggleFramedata()
{
if (_toggleFramedataPrompt.activeSelf)
if (_videoMenu.activeSelf)
{
_videoMenu.SetActive(false);
_framedataMenu.SetActive(true);
}
else
{
_videoMenu.SetActive(true);
_framedataMenu.SetActive(false);
_showcaseVideo.Stop();
_showcaseVideo.Play();
}
}
public void Back()
{
CurrentPauseMenu.Show();
Hide();
}
private void OnEnable()
{
_content.anchoredPosition = Vector2.zero;
if (GameManager.Instance.IsTrainingMode)
{
CurrentPauseMenu = _pauseTrainingMenu;
}
else
{
CurrentPauseMenu = _pauseMenu;
}
if (_pauseMenu.PlayerOnePaused)
{
_currentlyDisplayedPlayer = _playerOne;
}
else
{
_currentlyDisplayedPlayer = _playerTwo;
}
SetCommandListData(_currentlyDisplayedPlayer.PlayerStats);
}
}