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https://github.com/izzy2lost/Darklings-FightingGame.git
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36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using Demonics;
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using UnityEngine;
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public class KnockdownSoftState : State
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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CheckFlip(player);
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if (!player.enter)
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{
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player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.SoftKnockdown);
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player.enter = true;
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player.animationFrames = 0;
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player.sound = "Landed";
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player.SetParticle("KnockdownSoft", new DemonVector2(player.position.x, player.position.y - 15));
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player.velocity = new DemonVector2((DemonFloat)0, (DemonFloat)1.45f);
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player.framedataEnum = FramedataTypesEnum.Knockdown;
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CameraShake.Instance.Shake(new CameraShakerNetwork() { intensity = 13, timer = 0.12f });
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return;
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}
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if (player.position.y > DemonicsPhysics.GROUND_POINT)
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player.velocity = new DemonVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
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else
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player.velocity = new DemonVector2(player.velocity.x, 0);
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player.animationFrames++;
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player.framedataEnum = FramedataTypesEnum.Knockdown;
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player.hurtbox.active = false;
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player.animation = "Knockdown";
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ToIdleState(player);
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}
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private void ToIdleState(PlayerNetwork player)
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{
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if (player.animationFrames >= 30)
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EnterState(player, "WakeUp");
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}
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} |