Files
Darklings-FightingGame/Assets/_Project/Scripts/NetworkScripts/OnlineClientMenu.cs
2022-12-09 17:59:38 +02:00

46 lines
1.6 KiB
C#

using System.Collections.Generic;
using Demonics.UI;
using TMPro;
using Unity.Services.Lobbies.Models;
using UnityEngine;
using UnityEngine.UI;
public class OnlineClientMenu : BaseMenu
{
[SerializeField] private NetworkManagerLobby _networkManager = default;
[SerializeField] private OnlineHostMenu _onlineHostMenu = default;
[SerializeField] private OnlineSetupMenu _onlineSetupMenu = default;
[SerializeField] private TMP_InputField _lobbyIdInputField = default;
[SerializeField] private GameObject _joiningLobbyGroup = default;
[SerializeField] private GameObject _lobbyJoinGroup = default;
public async void JoinLobby()
{
_joiningLobbyGroup.SetActive(true);
_lobbyJoinGroup.SetActive(false);
string lobbyId = _lobbyIdInputField.text;
Lobby lobby = await _networkManager.JoinLobby(_onlineSetupMenu.DemonData, lobbyId);
List<DemonData> demonDatas = new List<DemonData>();
foreach (var player in lobby.Players)
{
demonDatas.Add(new DemonData()
{
demonName = player.Data["DemonName"].Value,
character = int.Parse(player.Data["Character"].Value),
assist = int.Parse(player.Data["Assist"].Value),
color = int.Parse(player.Data["Color"].Value)
});
}
_onlineHostMenu.OpenAsClient(demonDatas.ToArray(), lobbyId);
OpenMenuHideCurrent(_onlineHostMenu);
_joiningLobbyGroup.SetActive(false);
_lobbyJoinGroup.SetActive(true);
}
private void HandleClientConnected()
{
_onlineHostMenu.Show();
gameObject.SetActive(false);
}
}