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39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NetworkInput
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{
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public const int SKIP_BYTE = (1 << 0);
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public const int UP_BYTE = (1 << 1);
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public const int DOWN_BYTE = (1 << 2);
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public const int LEFT_BYTE = (1 << 3);
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public const int RIGHT_BYTE = (1 << 4);
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public const int LIGHT_BYTE = (1 << 5);
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public const int MEDIUM_BYTE = (1 << 6);
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public const int HEAVY_BYTE = (1 << 7);
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public const int ARCANA_BYTE = (1 << 8);
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public const int GRAB_BYTE = (1 << 9);
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public const int SHADOW_BYTE = (1 << 10);
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public const int BLUE_FRENZY_BYTE = (1 << 11);
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public const int RED_FRENZY_BYTE = (1 << 12);
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public const int DASH_FORWARD_BYTE = (1 << 13);
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public const int DASH_BACKWARD_BYTE = (1 << 14);
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public static bool IS_LOCAL { get; set; } = true;
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public static bool UP_INPUT { get; set; }
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public static bool DOWN_INPUT { get; set; }
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public static bool LEFT_INPUT { get; set; }
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public static bool RIGHT_INPUT { get; set; }
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public static bool LIGHT_INPUT { get; set; }
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public static bool MEDIUM_INPUT { get; set; }
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public static bool HEAVY_INPUT { get; set; }
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public static bool ARCANA_INPUT { get; set; }
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public static bool GRAB_INPUT { get; set; }
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public static bool SHADOW_INPUT { get; set; }
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public static bool BLUE_FRENZY_INPUT { get; set; }
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public static bool RED_FRENZY_INPUT { get; set; }
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public static bool DASH_FORWARD_INPUT { get; set; }
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public static bool DASH_BACKWARD_INPUT { get; set; }
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}
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