Files
Darklings-FightingGame/Assets/_Project/Scripts/PlayerScripts/PlayerComboSystem.cs
2022-06-16 18:54:19 +02:00

81 lines
1.4 KiB
C#

using UnityEngine;
public class PlayerComboSystem : MonoBehaviour
{
private PlayerStats _playerStats;
void Awake()
{
_playerStats = GetComponent<PlayerStats>();
}
public AttackSO GetComboAttack(InputEnum inputEnum, bool isCrouching, bool isAir)
{
if (inputEnum == InputEnum.Throw)
{
return _playerStats.PlayerStatsSO.mThrow;
}
if (isCrouching)
{
return GetCrouchingAttackType(inputEnum);
}
else
{
if (isAir)
{
return _playerStats.PlayerStatsSO.jumpL;
}
else
{
return GetStandingAttackType(inputEnum);
}
}
}
private AttackSO GetCrouchingAttackType(InputEnum inputEnum)
{
if (inputEnum == InputEnum.Light)
{
return _playerStats.PlayerStatsSO.m2L;
}
else if (inputEnum == InputEnum.Medium)
{
return _playerStats.PlayerStatsSO.m2M;
}
else
{
return _playerStats.PlayerStatsSO.m2H;
}
}
private AttackSO GetStandingAttackType(InputEnum inputEnum)
{
if (inputEnum == InputEnum.Light)
{
return _playerStats.PlayerStatsSO.m5L;
}
else if (inputEnum == InputEnum.Medium)
{
return _playerStats.PlayerStatsSO.m5M;
}
else
{
return _playerStats.PlayerStatsSO.m5H;
}
}
public AttackSO GetThrow()
{
return _playerStats.PlayerStatsSO.mThrow;
}
public ArcanaSO GetArcana(bool isCrouching)
{
if (isCrouching)
{
return _playerStats.PlayerStatsSO.arcanaCrouch;
}
return _playerStats.PlayerStatsSO.arcana;
}
}