Files
2023-01-04 17:56:46 +02:00

99 lines
4.2 KiB
C#

using UnityEngine;
public class HurtState : HurtParentState
{
public static DemonicsVector2 start;
private static DemonicsVector2 end;
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.animationFrames = 0;
//player.player.OtherPlayer.StartComboTimer(ComboTimerStarterEnum.Yellow);
CheckFlip(player);
Debug.Log("A" + player.hurtAttack.name);
player.health -= player.hurtAttack.damage;
// player.player.SetHealth(200);
player.player.StartShakeContact();
player.player.PlayerUI.Damaged();
player.player.OtherPlayerUI.IncreaseCombo();
player.enter = true;
GameSimulation.Hitstop = player.hurtAttack.hitstop;
player.sound = player.hurtAttack.impactSound;
DemonicsVector2 hurtEffectPosition = DemonicsVector2.Zero;
if (player.otherPlayer.isAir)
{
hurtEffectPosition = new DemonicsVector2(player.otherPlayer.hitbox.position.x + ((player.otherPlayer.hitbox.size.x / 2) * -player.flip) - (0.3f * -player.flip), player.otherPlayer.hitbox.position.y - (0.1f * -player.flip));
player.hurtAttack.hurtEffectPosition = new Vector2((float)hurtEffectPosition.x, (float)hurtEffectPosition.y);
}
else
{
hurtEffectPosition = new DemonicsVector2(player.otherPlayer.hitbox.position.x + ((player.otherPlayer.hitbox.size.x / 2) * -player.flip) - (0.3f * -player.flip), player.otherPlayer.hitbox.position.y);
player.hurtAttack.hurtEffectPosition = new Vector2((float)hurtEffectPosition.x, (float)hurtEffectPosition.y);
}
player.SetEffect(player.hurtAttack.hurtEffect, hurtEffectPosition);
if (player.hurtAttack.cameraShaker != null && !player.hurtAttack.causesSoftKnockdown)
{
CameraShake.Instance.Shake(player.hurtAttack.cameraShaker);
}
player.stunFrames = player.hurtAttack.hitStun;
player.knockback = 0;
start = player.position;
end = new DemonicsVector2(player.position.x + (player.hurtAttack.knockbackForce.x * -player.flip), DemonicsPhysics.GROUND_POINT - 0.5f);
}
player.velocity = DemonicsVector2.Zero;
player.animation = "Hurt";
if (player.animationFrames < 4)
{
player.animationFrames++;
}
if (GameSimulation.Hitstop <= 0)
{
// if (!DemonicsPhysics.IsInCorner(player))
// {
// if (player.hurtAttack.knockbackDuration > 0 && player.knockback <= player.hurtAttack.knockbackDuration)
// {
// DemonicsFloat ratio = (DemonicsFloat)player.knockback / (DemonicsFloat)player.hurtAttack.knockbackDuration;
// DemonicsFloat distance = end.x - start.x;
// DemonicsFloat nextX = DemonicsFloat.Lerp(start.x, end.x, ratio);
// DemonicsVector2 nextPosition = new DemonicsVector2(nextX, player.position.y);
// player.position = nextPosition;
// player.knockback++;
// }
// }
player.player.StopShakeCoroutine();
}
player.stunFrames--;
ToHurtState(player);
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.stunFrames <= 0)
{
player.player.StopShakeCoroutine();
player.player.OtherPlayer.StopComboTimer();
player.player.PlayerUI.UpdateHealthDamaged();
player.enter = false;
player.state = "Idle";
}
}
private void ToHurtState(PlayerNetwork player)
{
if (!player.otherPlayer.canChainAttack && DemonicsCollider.Colliding(player.otherPlayer.hitbox, player.hurtbox))
{
player.hurtAttack = player.otherPlayer.attack;
player.enter = false;
player.otherPlayer.canChainAttack = true;
if (player.hurtAttack.isArcana)
{
player.state = "Airborne";
}
else
{
player.state = "Hurt";
}
}
}
}