Files
Darklings-FightingGame/Assets/_Project/Scripts/UIScripts/MenuScripts/PauseMenu.cs
kidagine 014ba68f64 update
2022-03-09 16:56:40 +01:00

17 lines
343 B
C#

using Demonics.UI;
using UnityEngine;
public class PauseMenu : BaseMenu
{
[SerializeField] private PlayerUI _playerUI = default;
void Update()
{
if (Input.GetButtonDown("ControllerOne" + "Pause") || Input.GetButtonDown("ControllerTwo" + "Pause") || Input.GetButtonDown("KeyboardOne" + "Pause"))
{
_playerUI.ClosePause();
}
}
}