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https://github.com/izzy2lost/Darklings-FightingGame.git
synced 2026-03-10 11:35:19 -07:00
78 lines
3.0 KiB
C#
78 lines
3.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HurtParentState : State
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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if (!player.enter)
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{
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OnEnter(player);
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}
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if (!player.hitstop)
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{
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AfterHitstop(player);
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}
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}
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protected virtual void OnEnter(PlayerNetwork player)
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{
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CheckTrainingGauges(player);
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player.shadow.isOnScreen = false;
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player.velocity = DemonicsVector2.Zero;
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player.animationFrames = 0;
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if (player.combo == 0)
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{
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player.comboTimerStarter = player.attackHurtNetwork.comboTimerStarter;
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player.comboTimer = ComboTimerStarterTypes.GetComboTimerStarterValue(player.comboTimerStarter);
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}
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player.player.OtherPlayerUI.SetComboTimerActive(true);
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player.combo++;
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player.health -= CalculateDamage(player, player.attackHurtNetwork.damage, player.playerStats.Defense);
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player.healthRecoverable -= CalculateRecoverableDamage(player, player.attackHurtNetwork.damage, player.playerStats.Defense);
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player.player.StartShakeContact();
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player.player.PlayerUI.Damaged();
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player.player.OtherPlayerUI.IncreaseCombo(player.combo);
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player.enter = true;
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player.otherPlayer.canChainAttack = true;
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player.sound = player.attackHurtNetwork.impactSound;
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if (!player.wasWallSplatted)
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{
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player.SetEffect(player.attackHurtNetwork.hurtEffect, player.hurtPosition);
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}
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if (player.attackHurtNetwork.cameraShakerNetwork.timer > 0)
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{
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CameraShake.Instance.Shake(player.attackHurtNetwork.cameraShakerNetwork);
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}
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player.stunFrames = player.attackHurtNetwork.hitStun;
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player.knockback = 0;
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player.pushbackStart = player.position;
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player.pushbackEnd = new DemonicsVector2(player.position.x + (player.attackHurtNetwork.knockbackForce * -player.flip), DemonicsPhysics.GROUND_POINT);
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if (player.health <= 0)
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{
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EnterState(player, "Death");
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}
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}
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protected virtual void AfterHitstop(PlayerNetwork player)
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{
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player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
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if (player.attackHurtNetwork.knockbackDuration > 0 && player.knockback <= player.attackHurtNetwork.knockbackDuration)
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{
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Knockback(player);
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}
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if (!player.comboLocked)
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{
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player.comboTimer--;
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}
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player.stunFrames--;
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player.player.OtherPlayerUI.SetComboTimer
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(DemonicsFloat.Lerp((DemonicsFloat)0, (DemonicsFloat)1,
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(DemonicsFloat)player.comboTimer / (DemonicsFloat)ComboTimerStarterTypes.GetComboTimerStarterValue(player.comboTimerStarter)), ComboTimerStarterTypes.GetComboTimerStarterColor(player.comboTimerStarter));
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}
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protected virtual void Knockback(PlayerNetwork player)
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{
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}
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}
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