Files
David Kalatzis 9297c6f2bb Minor update
2023-01-23 18:31:58 +02:00

30 lines
795 B
C#

using UnityEngine;
public class CrouchState : GroundParentState
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
}
player.position = new DemonicsVector2(player.position.x, DemonicsPhysics.GROUND_POINT);
CheckFlip(player);
player.canDoubleJump = true;
player.dashFrames = 0;
player.animationFrames = 0;
player.animation = "Crouch";
player.velocity = DemonicsVector2.Zero;
base.UpdateLogic(player);
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.direction.y >= 0)
{
EnterState(player, "Idle");
}
}
}