Files
David Kalatzis 9297c6f2bb Minor update
2023-01-23 18:31:58 +02:00

59 lines
1.8 KiB
C#

using UnityEngine;
public class RunState : GroundParentState
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
}
player.position = new DemonicsVector2(player.position.x, DemonicsPhysics.GROUND_POINT);
player.animation = "Run";
player.animationFrames++;
player.velocity = new DemonicsVector2(player.direction.x * player.playerStats.SpeedRun, 0);
if (DemonicsWorld.Frame % 5 == 0)
{
if (player.flip > 0)
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
player.SetEffect("Ghost", effectPosition, false);
}
else
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
player.SetEffect("Ghost", effectPosition, true);
}
}
base.UpdateLogic(player);
ToIdleState(player);
ToJumpState(player);
ToJumpForwardState(player);
}
private void ToJumpState(PlayerNetwork player)
{
if (player.direction.y > 0)
{
player.soundStop = "Run";
EnterState(player, "Jump");
}
}
private void ToJumpForwardState(PlayerNetwork player)
{
if (player.direction.y > 0 && player.direction.x != 0)
{
player.jumpDirection = (int)player.direction.x;
player.soundStop = "Run";
EnterState(player, "JumpForward");
}
}
private void ToIdleState(PlayerNetwork player)
{
if (player.direction.x == 0)
{
player.soundStop = "Run";
EnterState(player, "Idle");
}
}
}