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https://github.com/izzy2lost/Darklings-FightingGame.git
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85 lines
1.5 KiB
C#
85 lines
1.5 KiB
C#
using UnityEngine;
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public class PlayerComboSystem : MonoBehaviour
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{
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private PlayerStats _playerStats;
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void Awake()
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{
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_playerStats = GetComponent<PlayerStats>();
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}
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public AttackSO GetComboAttack(InputEnum inputEnum, bool isCrouching, bool isAir)
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{
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if (inputEnum == InputEnum.Throw)
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{
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return _playerStats.PlayerStatsSO.mThrow;
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}
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if (isCrouching)
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{
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return GetCrouchingAttackType(inputEnum);
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}
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else
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{
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if (isAir)
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{
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return _playerStats.PlayerStatsSO.jL;
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}
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else
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{
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return GetStandingAttackType(inputEnum);
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}
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}
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}
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private AttackSO GetCrouchingAttackType(InputEnum inputEnum)
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{
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if (inputEnum == InputEnum.Light)
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{
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return _playerStats.PlayerStatsSO.m2L;
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}
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else if (inputEnum == InputEnum.Medium)
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{
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return _playerStats.PlayerStatsSO.m2M;
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}
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else
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{
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return _playerStats.PlayerStatsSO.m2H;
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}
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}
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private AttackSO GetStandingAttackType(InputEnum inputEnum)
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{
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if (inputEnum == InputEnum.Light)
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{
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return _playerStats.PlayerStatsSO.m5L;
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}
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else if (inputEnum == InputEnum.Medium)
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{
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return _playerStats.PlayerStatsSO.m5M;
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}
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else
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{
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return _playerStats.PlayerStatsSO.m5H;
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}
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}
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public AttackSO GetThrow()
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{
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return _playerStats.PlayerStatsSO.mThrow;
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}
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public ArcanaSO GetArcana(bool isCrouching = false, bool isAir = false)
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{
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if (isAir)
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{
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return _playerStats.PlayerStatsSO.jArcana;
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}
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if (isCrouching)
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{
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return _playerStats.PlayerStatsSO.m2Arcana;
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}
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return _playerStats.PlayerStatsSO.m5Arcana;
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}
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}
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