Files
2023-03-06 13:56:15 +02:00

26 lines
741 B
C#

public class WakeUpState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
CheckFlip(player);
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
}
player.hurtbox.active = false;
player.animation = "WakeUp";
player.animationFrames++;
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.animationFrames >= DemonicsAnimator.GetMaxAnimationFrames(player.playerStats._animation, player.animation))
{
player.hurtbox.active = true;
if (AIHurt(player))
return;
EnterState(player, "Idle");
}
}
}