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16 lines
349 B
C#
16 lines
349 B
C#
using System;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Player Dialogue", menuName = "Scriptable Objects/Player Dialogue", order = 1)]
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public class DialogueSO : ScriptableObject
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{
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public DialogueData[] dialogues;
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}
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[Serializable]
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public struct DialogueData
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{
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public CharacterTypeEnum character;
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[TextArea(3, 5)]
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public string sentence;
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} |