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https://github.com/izzy2lost/Darklings-FightingGame.git
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53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System.Collections;
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using UnityEngine;
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public class PatchNotesMenu : BaseMenu
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{
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[SerializeField] private InputManager _inputManager = default;
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[SerializeField] private PromptsInput _homePrompts = default;
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[SerializeField] private RectTransform _scrollView = default;
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[SerializeField] private RectTransform _patchNotes = default;
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private readonly int _scrollSpeed = 350;
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private float bottomScrollLimit = 0.0f;
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private int _previousMenuIndex = 0;
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public void Back()
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{
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_inputManager.CurrentPrompts = _homePrompts;
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Hide();
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}
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public void SetPreviousMenuIndex(int index) => _previousMenuIndex = index;
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void Update() => Scroll();
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private void Scroll()
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{
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float movement = (_inputManager.NavigationInput.y * Time.deltaTime * _scrollSpeed) * -1;
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if (movement < 0 && _scrollView.anchoredPosition.y > 0 || movement > 0 && _scrollView.anchoredPosition.y <= bottomScrollLimit)
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{
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_scrollView.anchoredPosition += new Vector2(0.0f, movement);
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if (_scrollView.anchoredPosition.y < 0.0f)
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{
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_scrollView.anchoredPosition = new Vector2(0.0f, 0.0f);
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}
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else if (_scrollView.anchoredPosition.y > bottomScrollLimit)
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{
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_scrollView.anchoredPosition = new Vector2(0.0f, bottomScrollLimit);
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}
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}
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}
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void OnEnable() => _scrollView.anchoredPosition = Vector2.zero;
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void Start() => StartCoroutine(SetUpPatchNotesCoroutine());
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IEnumerator SetUpPatchNotesCoroutine()
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{
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yield return null;
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_patchNotes.anchoredPosition = new Vector2(0.0f, -(_patchNotes.rect.height / 2.0f));
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bottomScrollLimit = _patchNotes.rect.height - 300.0f;
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_scrollView.anchoredPosition = Vector2.zero;
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}
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}
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